Elven Mystic
Race: Elves
Stage: starting class
Skills: levels 1 to 15 Total skills: 8 active, 13 passive
An Elven mage with a wide range of talents.
Elven mages who study powers of nature to learn the secrets of the energy that is woven into the world.
They cast aside dark magic in order to master the power of nature, which they use in combat.
They cast aside dark magic in order to master the power of nature, which they use in combat.
Profession chain
Next you can choose: Spellsinger, Elven Oracle
Base stats
| Str | DEX | CON | Int | WIT | MEN |
|---|---|---|---|---|---|
| 21 | 24 | 25 | 37 | 23 | 40 |
Elven Mystic skills by level
Elven Mystic
Level: 1 – 15
Level: 1 – 15
| Name | Type | MP | HP | SP required | |
|---|---|---|---|---|---|
| Level: 1 | |||||
|
Lucky 1 A character of level 9 or lower does not lose experience on death. |
Passive | 0 | 0 | 0 | |
|
Armor Mastery 1 P. Def. +6,7 |
Passive | 0 | 0 | 0 | |
|
Weapon Mastery 1 P. Atk. +1,5 M. Atk. +10 When using bows/ spears: Casting Spd. -30%% |
Passive | 0 | 0 | 0 | |
|
Magic Lamp 1 Red Lantern Trigger rate 20%% Purple Lantern Trigger rate 30%% Blue Lantern Trigger rate 40%% Green Lantern Trigger rate 10%% Attention! The amount of XP required for using the Magic Lamp and XP/ SP bonus it grants, differ according to your level. |
Passive | 0 | 0 | 0 | |
|
Children of Eva 1 M. Atk. +10 M. Skill Critical Rate +5%% Recovery Bonus HP +5%% |
Passive | 0 | 0 | 1 | |
|
Ice Bolt 1 Freezes the air around the target. Attacks with magic. Power 11. For 30 sec., the target's Speed -20%%. |
Active | 8 | 0 | 0 | |
|
Fireball 1 Creates a fireball. Deals M. damage to the target. Power 40. |
Active | 2 | 0 | 0 | |
|
Head Accessory Display 1 Show/hide head accessory |
Active | 0 | 0 | 0 | |
|
Magician's Curiosity 1 When using robes: Increases Atk. Spd./ Casting Spd. Recovery Bonus MP +20%% |
Passive | 0 | 0 | 0 | |
|
Expand World Trade 1 World trade sale slots +1 World trade item operation slots +1 |
Passive | 0 | 0 | 0 | |
|
Expand World Trade 2 World trade sale slots +2 World trade item operation slots +2 |
Passive | 0 | 0 | 0 | |
|
Expand World Trade 3 World trade sale slots +3 World trade item operation slots +3 |
Passive | 0 | 0 | 0 | |
|
Expand Head Accessory Slots 1 An additional right slot for head accessories. |
Passive | 0 | 0 | 0 | |
|
Expand Inventory 1 Increases the number of personal items you can carry. Number of slots: +10. |
Passive | 0 | 0 | 0 | |
|
Expand Inventory 2 Increases the number of personal items you can carry. Number of slots: +20. |
Passive | 0 | 0 | 0 | |
|
Expand Inventory 3 Increases the number of personal items you can carry. Number of slots: +30. |
Passive | 0 | 0 | 0 | |
|
Expand Inventory 4 Increases the number of personal items you can carry. Number of slots: +40. |
Passive | 0 | 0 | 0 | |
|
Expand Inventory 5 Increases the number of personal items you can carry. Number of slots: +50. |
Passive | 0 | 0 | 0 | |
|
Expand Warehouse 1 Increases the number of items that can be stored in private warehouses and freight. Number of slots: +6. |
Passive | 0 | 0 | 0 | |
|
Expand Warehouse 2 Increases the number of items that can be stored in private warehouses and freight. Number of slots: +12. |
Passive | 0 | 0 | 0 | |
|
Expand Warehouse 3 Increases the number of items that can be stored in private warehouses and freight. Number of slots: +18. |
Passive | 0 | 0 | 0 | |
|
Expand Warehouse 4 Increases the number of items that can be stored in private warehouses and freight. Number of slots: +24. |
Passive | 0 | 0 | 0 | |
|
Expand Warehouse 5 Increases the number of items that can be stored in private warehouses and freight. Number of slots: +30. |
Passive | 0 | 0 | 0 | |
|
Expand Warehouse 6 Increases the number of items that can be stored in private warehouses and freight. Number of slots: +36. |
Passive | 0 | 0 | 0 | |
|
Expand Warehouse 7 Increases the number of items that can be stored in private warehouses and freight. Number of slots: +42. |
Passive | 0 | 0 | 0 | |
|
Self Heal 1 Recovers HP. Power 50. |
Active | 9 | 0 | 0 | |
|
Wind Strike 1 Creates a powerful hurricane. Deals M. damage to the target. Power 12. |
Active | 8 | 0 | 0 | |
|
Manage Inventory 1 Base inventory +49 |
Passive | 0 | 0 | 0 | |
| Level: 2 | |||||
|
Shield 1 P. Def. +100 |
Passive | 0 | 0 | 1 | |
| Level: 3 | |||||
|
Might 1 P. Atk. +80 |
Passive | 0 | 0 | 1 | |
| Level: 4 | |||||
|
Ice Bolt 2 Freezes the air around the target. Attacks with magic. Power 13. For 30 sec., the target's Speed -20%%. |
Active | 10 | 0 | 1 | |
|
Wind Strike 2 Creates a powerful hurricane. Deals M. damage to the target. Power 14. |
Active | 10 | 0 | 1 | |
| Level: 5 | |||||
|
Self Heal 2 Recovers HP. Power 70. |
Active | 11 | 0 | 1 | |
| Level: 7 | |||||
|
Ice Bolt 3 Freezes the air around the target. Attacks with magic. Power 14. For 30 sec., the target's Speed -20%%. |
Active | 12 | 0 | 1 | |
|
Wind Strike 3 Creates a powerful hurricane. Deals M. damage to the target. Power 16. |
Active | 12 | 0 | 1 | |
| Level: 10 | |||||
|
Battle Heal 1 Momentarily recovers HP. Power 83. |
Active | 25 | 0 | 1 | |
|
Fireball 2 Creates a fireball. Deals M. damage to the target. Power 40. |
Active | 2 | 0 | 1 | |
|
Wind Shackle 1 Slows targets down. Atk. Spd. -17% Casting Spd. -17% |
Active | 3 | 0 | 0 | |
|
Weakness 1 Weakens the target. P. Atk. -17% M. Atk. -17% |
Active | 3 | 0 | 1 | |
| Level: 11 | |||||
|
Armor Mastery 2 P. Def. +8 |
Passive | 0 | 0 | 1 | |
|
Ice Bolt 4 Freezes the air around the target. Attacks with magic. Power 17. For 30 sec., the target's Speed -20%%. |
Active | 14 | 0 | 1 | |
|
Wind Strike 4 Creates a powerful hurricane. Deals M. damage to the target. Power 18. |
Active | 14 | 0 | 1 | |
| Level: 12 | |||||
|
Battle Heal 2 Momentarily recovers HP. Power 95. |
Active | 28 | 0 | 1 | |
| Level: 14 | |||||
|
Battle Heal 3 Momentarily recovers HP. Power 107. |
Active | 32 | 0 | 1 | |
|
Armor Mastery 3 P. Def. +9,2 |
Passive | 0 | 0 | 1 | |
|
Weapon Mastery 2 P. Atk. +2,8 M. Atk. +20 When using bows/ spears: Casting Spd. -30%% |
Passive | 0 | 0 | 1 | |
|
Ice Bolt 5 Freezes the air around the target. Attacks with magic. Power 18. For 30 sec., the target's Speed -20%%. |
Active | 17 | 0 | 1 | |
|
Wind Strike 5 Creates a powerful hurricane. Deals M. damage to the target. Power 20. |
Active | 17 | 0 | 1 | |
| Level: 15 | |||||
|
Fireball 3 Creates a fireball. Deals M. damage to the target. Power 40. |
Active | 2 | 0 | 1 | |
|
Self Heal 3 Recovers HP. Power 100. |
Active | 13 | 0 | 1 | |



