Special weapon abilities are obtained by inserting soul crystals of different colors and levels into a weapon.

Special bonuses (SA) can be inserted into various C, B, A- and S-grade weapons.

One SA out of three can be inserted into each weapon. You can see the list of SA on the weapon page. Dual swords automatically get a certain SA when enchanted to +4.

Special Abilities (SA) for Lineage 2 Interlude weapons

Monsters that level up a Soul Crystal
Stormbringer SA Crt. Anger (Red level 5)
On a critical attack, P. Atk. increases by 248,56, but you lose 11,98 HP.
Stormbringer SA Focus (Green level 5)
Increases the critical rate by 86,7.
Stormbringer SA Light (Blue level 5)
Reduces the weapon weight to 430 (from 1430).

Katana SA Focus (Red level 6)
Increases the critical rate by 82,2.
Katana SA Crt. Damage (Green level 6)
Increases P. Atk. by 194,4 on a critical attack.
Katana SA Haste (Blue level 6)
Increases attack speed by 7%.

Shamshir SA Guidance (Red level 6)
Increases Accuracy by 6,07.
Shamshir SA Back Blow (Green level 6)
Increases the chance of a critical attack from behind by 67%.
Shamshir SA Rsk. Evasion (Blue level 6)
Increases Evasion by 7,29 when HP is below 60%.

Spirit Sword SA Crt. Damage (Red level 6)
Increases P. Atk. by 194,4 on a critical attack.
Spirit Sword SA Crt. Poison (Green level 6)
On a critical attack, 15% chance to poison for 30 seconds (success also depends on the target's MEN attribute). The poison takes 31 HP per second from the target. Effect 5.
Spirit Sword SA Haste (Blue level 6)
Increases attack speed by 7%.

Raid Sword SA Focus (Red level 6)
Increases the critical rate by 82,2.
Raid Sword SA Crt. Drain (Green level 6)
On a critical attack, deals additional Robe damage with magic power 9,33, of which 23% is restored as HP.
Raid Sword SA Crt. Poison (Blue level 6)
On a critical attack, 15% chance to poison for 30 seconds (success also depends on the target's MEN attribute). The poison takes 31 HP per second from the target. Effect 5.

Caliburs SA Guidance (Red level 7)
Increases Accuracy by 5,72.
Caliburs SA Focus (Green level 7)
Increases the critical rate by 77,8.
Caliburs SA Crt. Damage (Blue level 7)
Increases P. Atk. by 213,12 on a critical attack.

Sword of Delusion SA Focus (Red level 7)
Increases the critical rate by 77,8.
Sword of Delusion SA Health (Green level 7)
Increases max HP by 25%.
Sword of Delusion SA Rsk. Haste (Blue level 7)
Increases attack speed by 12% when HP is below 60%.

Tsurugi SA Focus (Red level 7)
Increases the critical rate by 77,8.
Tsurugi SA Crt. Damage (Green level 7)
Increases P. Atk. by 213,12 on a critical attack.
Tsurugi SA Haste (Blue level 7)
Increases attack speed by 7%.

Sword of Nightmare SA Health (Red level 7)
Increases max HP by 25%.
Sword of Nightmare SA Focus (Green level 7)
Increases the critical rate by 77,8.
Sword of Nightmare SA Light (Blue level 7)
Reduces the weapon weight to 420 (from 1400).

Sword of Limit SA Guidance (Red level 7)
Increases Accuracy by 5,72.
Sword of Limit SA Crt. Drain (Green level 7)
On a critical attack, deals additional Robe damage with magic power 9,31, of which 25% is restored as HP.
Sword of Limit SA Health (Blue level 7)
Increases max HP by 25%.

Homunkulus's Sword SA Acumen (Red level 7)
Increases casting speed by 15%.
Homunkulus's Sword SA Conversion (Green level 7)
Increases max MP by 60%, reduces max HP by 40%.
Homunkulus's Sword SA Magic Paralysis (Blue level 7)
When casting a debuff on the target, 5% chance to paralyze for 2 minutes; paralysis success chance 20%, depends on the target's WIT.

Sword of Whispering Death SA Empower (Red level 7)
Increases the final M. Atk. by 24,59.
Sword of Whispering Death SA Magic Power (Green level 7)
Increases final M. Atk. by 99,39, but also MP consumption for magic by 15%.
Sword of Whispering Death SA Magic Silence (Blue level 7)
When casting a debuff on the target, 10% chance to apply Silence for 2 minutes; success chance Silence 80%, depends on the target's WIT.

Samurai Longsword SA Focus (Red level 8)
Increases the critical rate by 73,3.
Samurai Longsword SA Crt. Damage (Green level 8)
Increases P. Atk. by 231,29 on a critical attack.
Samurai Longsword SA Haste (Blue level 8)
Increases attack speed by 7%.

Keshanberk SA Guidance (Red level 9)
Increases Accuracy by 5,02.
Keshanberk SA Focus (Green level 9)
Increases the critical rate by 68,9.
Keshanberk SA Back Blow (Blue level 9)
Increases the chance of a critical attack from behind by 56%.

Sword of Valhalla SA Acumen (Red level 9)
Increases casting speed by 15%.
Sword of Valhalla SA Magic Weakness (Green level 9)
When using debuffs, there is a 7% chance to apply Lv. 3 weakness to the target for 15 seconds, reducing P. Atk. by 23%. Weakness success chance is 80% and depends on the target's WIT.
Sword of Valhalla SA Magic Regeneration (Blue level 9)
When using buffs, there is a 30% chance to apply Lv. 3 regeneration to the target for 20 minutes, speeding up HP recovery by 20%.

Sword of Damascus SA Focus (Red level 10)
Increases the critical rate by 64,5.
Sword of Damascus SA Crt. Damage (Green level 10)
Increases P. Atk. by 262,57 on a critical attack.
Sword of Damascus SA Haste (Blue level 10)
Increases attack speed by 6%.

Tallum Blade SA Crt. Poison (Red level 11)
On a critical attack, 10% chance to poison for 30 seconds (success also depends on the target's MEN attribute). The poison takes 44 HP per second from the target. Effect 7. Increases P. Atk. and M. Atk. in PvP by 5%.
Tallum Blade SA Haste (Green level 11)
Increases Atk. Spd. by 6%. Increases P. Atk. and M. Atk. in PvP by 5%.
Tallum Blade SA Anger (Blue level 11)
Increases P. Atk. by 31,3. Reduces max HP by 15%. Increases P. Atk. and M. Atk. in PvP by 5%.

Elemental Sword SA Magic Power (Red level 11)
Increases final M. Atk. by 153,28, but also MP consumption for magic by 15%. Increases P. Atk. and M. Atk. in PvP by 5%.
Elemental Sword SA Magic Paralysis (Green level 11)
When casting a debuff on the target, 5% chance to paralyze for 2 minutes; paralysis success chance 20%, depends on the target's WIT. Increases P. Atk. and M. Atk. in PvP by 5%.
Elemental Sword SA Empower (Blue level 11)
Increases final M. Atk. by 30,76. Reduces max HP by 15%. Increases P. Atk. and M. Atk. in PvP by 5%.

Sword of Miracles SA Magic Power (Red level 12)
Increases final M. Atk. by 167,02, but also MP consumption for magic by 15%. Increases P. Atk. and M. Atk. in PvP by 5%.
Sword of Miracles SA Magic Silence (Green level 12)
When casting a debuff on the target, 10% chance to apply Silence for 2 minutes; success chance Silence 80%, depends on the target's WIT. Increases P. Atk. and M. Atk. in PvP by 5%.
Sword of Miracles SA Acumen (Blue level 12)
Increases Casting Spd. by 15%. Increases P. Atk. and M. Atk. in PvP by 5%.

Dark Legion's Edge SA Crt. Damage (Red level 12)
Increases P. Atk. by 326,28 on a critical attack. Increases P. Atk. and M. Atk. in PvP by 5%.
Dark Legion's Edge SA Health (Green level 12)
Increases max HP by 25%. Increases P. Atk. and M. Atk. in PvP by 5%.
Dark Legion's Edge SA Rsk. Focus (Blue level 12)
Increases critical rate by 130 when HP is below 60%. Increases P. Atk. and M. Atk. in PvP by 5%.

Forgotten Blade SA Haste (Red level 13)
Increases Atk. Spd. by 7%. Increases P. Atk. and M. Atk. in PvP by 5%.
Forgotten Blade SA Health (Green level 13)
Increases max HP by 25%. Increases P. Atk. and M. Atk. in PvP by 5%.
Forgotten Blade SA Focus (Blue level 13)
Increases critical rate by 84,3. Increases P. Atk. and M. Atk. in PvP by 5%.

Infinity Blade (hero ability) (-)
Increases max HP by 25%, MP by 30%, CP by 50%, shield defense by 33%. 9% of physical damage dealt to you is reflected to the enemy. On a critical attack, 4% chance (success depends on the target's WIT) to apply weakness to the target, reducing P. Def. by 23%, for 2 minutes. Increases P. Atk. and M. Atk. in PvP by 5%, including physical skills.

Two-handed swords


Flamberge SA Crt. Damage (Red level 5)
Increases P. Atk. by 174,78 on a critical attack.
Flamberge SA Focus (Green level 5)
Increases the critical rate by 86,7.
Flamberge SA Light (Blue level 5)
Reduces the weapon weight to 600 (from 2010).

Berserker Blade SA Focus (Red level 8)
Increases the critical rate by 73,3.
Berserker Blade SA Crt. Damage (Green level 8)
Increases P. Atk. by 269,91 on a critical attack.
Berserker Blade SA Haste (Blue level 8)
Increases attack speed by 7%.

Great Sword SA Health (Red level 9)
Increases max HP by 25%.
Great Sword SA Crt. Damage (Green level 9)
Increases P. Atk. by 247,98 on a critical attack.
Great Sword SA Focus (Blue level 9)
Increases the critical rate by 68,9.

Dragon Slayer SA Health (Red level 12)
Increases max HP by 25%. Increases P. Atk. and M. Atk. in PvP by 5%.
Dragon Slayer SA Crt. Bleed (Green level 12)
On a critical attack, 24% chance (success depends on the target's CON) to inflict a bleeding wound for 20 seconds. Takes 31 HP per second from the target. Effect 7. Increases P. Atk. and M. Atk. in PvP by 5%.
Dragon Slayer SA Crt. Drain (Blue level 12)
On a critical attack, deals additional magic damage with power 11, of which 35% is restored as HP. Increases P. Atk. and M. Atk. in PvP by 5%.

Heaven's Divider SA Haste (Red level 13)
Increases Atk. Spd. by 7%. Increases P. Atk. and M. Atk. in PvP by 5%.
Heaven's Divider SA Health (Green level 13)
Increases max HP by 25%. Increases P. Atk. and M. Atk. in PvP by 5%.
Heaven's Divider SA Focus (Blue level 13)
Increases critical rate by 84,3. Increases P. Atk. and M. Atk. in PvP by 5%.

Infinity Cleaver (hero ability) (-)
Increases max HP by 25%, CP by 50%, P. Atk. by 504 on a critical attack, critical rate by 78,7. There is a 10% chance to reflect physical skills or magic back to the enemy. Increases P. Atk. and M. Atk. in PvP by 5%, including physical skills.
Skull Graver SA Anger (Red level 5)
Increases P. Atk. by 20,44. Reduces max HP by 15%.
Skull Graver SA Health (Green level 5)
Increases max HP by 25%.
Skull Graver SA Rsk. Focus (Blue level 5)
Increases critical rate by 138,7 when HP is below 60%.

Big Hammer SA Health (Red level 5)
Increases max HP by 25%.
Big Hammer SA Rsk. Focus (Green level 5)
Increases critical rate by 138,7 when HP is below 60%.
Big Hammer SA Haste (Blue level 5)
Increases attack speed by 8%.

Battle Axe SA Anger (Red level 5)
Increases P. Atk. by 20,44. Reduces max HP by 15%.
Battle Axe SA Rsk. Focus (Green level 5)
Increases critical rate by 138,7 when HP is below 60%.
Battle Axe SA Haste (Blue level 5)
Increases attack speed by 8%.

Silver Axe SA Anger (Red level 5)
Increases P. Atk. by 20,44. Reduces max HP by 15%.
Silver Axe SA Rsk. Focus (Green level 5)
Increases critical rate by 138,7 when HP is below 60%.
Silver Axe SA Haste (Blue level 5)
Increases attack speed by 8%.

Dwarven War Hammer SA Anger (Red level 6)
Increases P. Atk. by 22,64. Reduces max HP by 15%.
Dwarven War Hammer SA Health (Green level 6)
Increases max HP by 25%.
Dwarven War Hammer SA Haste (Blue level 6)
Increases attack speed by 7%.

War Axe SA Anger (Red level 7)
Increases P. Atk. by 24,77. Reduces max HP by 15%.
War Axe SA Health (Green level 7)
Increases max HP by 25%.
War Axe SA Haste (Blue level 7)
Increases attack speed by 7%.

Yaksa Mace SA Anger (Red level 8)
Increases P. Atk. by 26,78. Reduces max HP by 15%.
Yaksa Mace SA Health (Green level 8)
Increases max HP by 25%.
Yaksa Mace SA Rsk. Focus (Blue level 8)
Increases critical rate by 115,4 when HP is below 60%.

Heavy War Axe SA Anger (Red level 9)
Increases P. Atk. by 28,59. Reduces max HP by 15%.
Heavy War Axe SA Health (Green level 9)
Increases max HP by 25%.
Heavy War Axe SA Rsk. Focus (Blue level 9)
Increases critical rate by 107,7 when HP is below 60%.

Deadman's Glory SA Anger (Red level 10)
Increases P. Atk. by 30,12. Reduces max HP by 15%.
Deadman's Glory SA Health (Green level 10)
Increases max HP by 25%.
Deadman's Glory SA Haste (Blue level 10)
Increases attack speed by 6%.

Art of Battle Axe SA Health (Red level 10)
Increases max HP by 25%.
Art of Battle Axe SA Rsk. Focus (Green level 10)
Increases critical rate by 99,9 when HP is below 60%.
Art of Battle Axe SA Haste (Blue level 10)
Increases attack speed by 6%.

Meteor Shower SA Focus (Red level 11)
Increases critical rate by 61,6. Increases P. Atk. and M. Atk. in PvP by 5%.
Meteor Shower SA Crt. Bleed (Green level 11)
On a critical attack, 42% chance (success depends on the target's CON) to inflict a bleeding wound for 20 seconds. Takes 31 HP per second from the target. Effect 7. Increases P. Atk. and M. Atk. in PvP by 5%.
Meteor Shower SA Rsk. Haste (Blue level 11)
Increases Atk. Spd. by 11% when HP is below 60%. Increases P. Atk. and M. Atk. in PvP by 5%.

Elysian Axe SA Health (Red level 12)
Increases max HP by 25%. Increases P. Atk. and M. Atk. in PvP by 5%.
Elysian Axe SA Anger (Green level 12)
Increases P. Atk. by 32,05. Reduces max HP by 15%. Increases P. Atk. and M. Atk. in PvP by 5%.
Elysian Axe SA Crt. Drain (Blue level 12)
On a critical attack, deals additional magic damage with power 19, of which 35% is restored as HP. Increases P. Atk. and M. Atk. in PvP by 5%.

Basalt Battlehammer SA HP Drain (Red level 13)
3% of physical damage you deal is restored as HP. Increases P. Atk. and M. Atk. in PvP by 5%.
Basalt Battlehammer SA Health (Green level 13)
Increases max HP by 25%. Increases P. Atk. and M. Atk. in PvP by 5%.
Basalt Battlehammer SA HP Regen (Blue level 13)
Speeds up HP regeneration by 2.04 HP/tick. Increases P. Atk. and M. Atk. in PvP by 5%.

Infinity Axe (hero ability) (-)
Increases max HP by 25%, CP by 50%, shield block rate by 39%. 9% of physical damage dealt to you is reflected to the enemy. On a critical attack, there is a 20% chance that the target starts attacking others (Curse: Discord, Switch). Increases P. Atk. and M. Atk. in PvP by 5%, including physical skills.

Two-handed axes


Dragon Hunter Axe SA HP Regen (Red level 13)
Speeds up HP regeneration by 2.04 HP/tick. Increases P. Atk. and M. Atk. in PvP by 5%.
Dragon Hunter Axe Health (Green level 13)
Increases max HP by 25%. Increases P. Atk. and M. Atk. in PvP by 5%.
Dragon Hunter Axe HP Drain (Blue level 13)
3% of physical damage you deal is restored as HP. Increases P. Atk. and M. Atk. in PvP by 5%.

Infinity Crusher (hero ability) (-)
Increases max HP by 25%, CP by 50%, Atk. Spd. by 7%. There is a 10% chance to reflect physical skills and magic back to the enemy. On a critical attack, 25% chance (success depends on the target's CON) to stun for 9 seconds. Increases P. Atk. and M. Atk. in PvP by 5%, including physical skills.
Cursed Dagger SA Crt. Bleed (Red level 5)
On a critical attack, 17% chance to inflict a bleeding wound for 20 seconds. Takes 27 HP per second from the target. Effect 5.
Cursed Dagger SA Crt. Poison (Green level 5)
On a critical attack, 9% chance to poison for 30 seconds. The poison takes 31 HP per second from the target. Effect 5.
Cursed Dagger SA Rsk. Haste (Blue level 5)
Increases attack speed by 13% when HP is below 60%.

Dark Elven Dagger SA Focus (Red level 5)
Increases the critical rate by 90,5.
Dark Elven Dagger SA Back Blow (Green level 5)
Increases the chance of a critical attack from behind by 50%.
Dark Elven Dagger SA Rsk. Haste (Blue level 5)
Increases attack speed by 13% when HP is below 60%.

Soulfire Dirk SA Magic Hold (Red level 6)
On a magic attack, 10% chance to additionally apply Dryad Root for 30 seconds.
Soulfire Dirk SA Magic Silence (Green level 6)
On a magic attack, 10% chance to additionally apply Silence for 2 minutes.
Soulfire Dirk SA Mana Up (Blue level 6)
Increases MP by 30%.

Stiletto SA Crt. Bleed (Red level 6)
On a critical attack, 17% chance to inflict a bleeding wound for 20 seconds. Takes 27 HP per second from the target. Effect 5.
Stiletto SA Crt. Poison (Green level 6)
On a critical attack, 9% chance to poison for 30 seconds. The poison takes 31 HP per second from the target. Effect 5.
Stiletto SA Rsk. Haste (Blue level 6)
Increases attack speed by 12% when HP is below 60%.

Grace Dagger SA Evasion (Red level 7)
Increases Evasion by 2.68.
Grace Dagger SA Focus (Green level 7)
Increases the critical rate by 81,2.
Grace Dagger SA Back Blow (Blue level 7)
Increases the chance of a critical attack from behind by 45%.

Dark Screamer SA Evasion (Red level 7)
Increases Evasion by 2.68.
Dark Screamer SA Focus (Green level 7)
Increases the critical rate by 81,2.
Dark Screamer SA Crt. Bleed (Blue level 7)
On a critical attack, 14% chance to inflict a bleeding wound for 20 seconds. Takes 27 HP per second from the target. Effect 6.

Crystal Dagger SA Crt. Bleed (Red level 8)
On a critical attack, 14% chance to inflict a bleeding wound for 20 seconds. Takes 27 HP per second from the target. Effect 6.
Crystal Dagger SA Crt. Poison (Green level 8)
On a critical attack, 7% chance to poison for 30 seconds. The poison takes 38 HP per second from the target. Effect 6.
Crystal Dagger SA Crt. Damage (Blue level 8)
Adds 140,87 to P.atk on a critical attack.

Hell Knife SA Magic Mental Shield (Red level 9)
When casting, there is a 50% chance to additionally apply Mental Shield 4 for 20 minutes, increasing resistance to sleep, root and mental attacks (Silence, etc.) by 80%.
Hell Knife SA Magic Weakness (Green level 9)
When casting, there is a 7% chance to additionally apply Weakness for 15 seconds, reducing the target's P.atk by 23%.
Hell Knife SA Magic Regeneration (Blue level 9)
When casting, there is a 30% chance to additionally apply Regeneration for 20 minutes, speeding up HP regeneration by 20%.

Kris SA Evasion (Red level 9)
Increases Evasion by 2.41.
Kris SA Focus (Green level 9)
Increases the critical rate by 71,9.
Kris SA Back Blow (Blue level 9)
Increases the chance of a critical attack from behind by 40%.

Demon's Sword SA Crt. Bleed (Red level 10)
On a critical attack, 12% chance to inflict a bleeding wound for 20 seconds. Takes 31 HP per second from the target. Effect 7.
Demon's Sword SA Crt. Poison (Green level 10)
On a critical attack, 6% chance to poison for 30 seconds. The poison takes 44 HP per second from the target. Effect 7.
Demon's Sword SA Crt. Damage (Blue level 10)
Adds 159,93 to P.atk on a critical attack.

Bloody Orchid SA Focus (Red level 11)
Increases critical rate by 67,3. Increases P.atk and M.atk in PvP by 5%.
Bloody Orchid SA Back Blow (Green level 11)
Increases the chance of a critical attack from behind by 37%. Increases P.atk and M.atk in PvP by 5%.
Bloody Orchid SA Crt. Bleed (Blue level 11)
On a critical attack, 12% chance to inflict a bleeding wound for 20 seconds. Takes 31 HP per second from the target. Effect 7. Increases P.atk and M.atk in PvP by 5%.

Soul Separator SA Guidance (Red level 12)
Increases Accuracy by 3,95. Increases P.atk and M.atk in PvP by 5%.
Soul Separator SA Crt. Damage (Green level 12)
Adds 200,79 to P.atk on a critical attack. Increases P.atk and M.atk in PvP by 5%.
Soul Separator SA Rsk. Haste (Blue level 12)
Increases Atk. Spd. by 11% when HP is below 60%. Increases P.atk and M.atk in PvP by 5%.

Angel Slayer SA Crt. Damage (Red level 13)
Adds 265 to P.atk on a critical attack. Increases P.atk and M.atk in PvP by 5%.
Angel Slayer SA HP Drain (Green level 13)
3% of physical damage you deal is restored as HP. Increases P.atk and M.atk in PvP by 5%.
Angel Slayer SA Haste (Blue level 13)
Increases attack speed by 7%. Increases P.atk and M.atk in PvP by 5%.

Infinity Stinger (hero ability) (-)
Increases max MP by 30%, CP by 50%, Atk. Spd. by 3%, MP regeneration by 0.51 MP/tick, chance of a critical attack from behind by 22%. 2% of physical damage you deal is restored as HP. On a critical attack, 5% chance to apply Silence to the target for 2 minutes. Increases P.atk and M.atk in PvP by 5%, including physical skills.
Crystal Staff SA Rsk. Evasion (Red level 5)
Increases Evasion by 7.63 when HP is below 60%
Crystal Staff SA Mana Up (Green level 5)
Increases MP by 30%.
Crystal Staff SA Magic Bless the Body (Blue level 5)
When casting a buff on the target, 20% chance to apply a Lv. Bless the Body 2 spell that increases HP by 15% and lasts 20 minutes.

Heavy Doom Axe SA Magic Poison (Red level 5)
When casting a debuff on the target, 8% chance to poison the target with Lv. 6 poison with power 7, lasting 30 seconds and taking 44 HP per second; poison success chance 70%, depends on the target's MEN.
Heavy Doom Axe SA Magic Weakness (Green level 5)
When casting a debuff on the target, 8% chance to inflict Lv. 7 weakness with power 3, reducing P. Atk. by 23% for 15 seconds; weakness success chance 80%, depends on the target's WIT.
Heavy Doom Axe SA Magic Chaos (Blue level 5)
When casting a debuff on the target, 8% chance to inflict Lv. 4 confusion with power 3, lasting 15 seconds and reducing Accuracy by 13; confusion success chance 80%, depends on the target's WIT.

Cursed Staff SA Magic Hold (Red level 6)
When casting a debuff on the target, 10% chance to apply a Lv. Dryad Root 19 spell with power 1, lasting 30 seconds; success chance Dryad Root 80%, depends on the target's WIT.
Cursed Staff SA Magic Poison (Green level 6)
When casting a debuff on the target, 8% chance to poison the target with Lv. 6 poison with power 7, lasting 30 seconds and taking 44 HP per second; poison success chance 70%, depends on the target's MEN.
Cursed Staff SA Magic Weakness (Blue level 6)
When casting a debuff on the target, 8% chance to inflict Lv. 8 weakness with power 3, reducing P. Atk. by 23% for 15 seconds; weakness success chance 80%, depends on the target's WIT.

Inferno Staff SA Acumen (Red level 7)
Increases casting speed by 15%.
Inferno Staff SA Magic Silence (Green level 7)
When casting a debuff on the target, 10% chance to apply a Lv. Silence 3 spell with power 1, lasting 2 minutes; success chance Silence 80%, depends on the target's WIT.
Inferno Staff SA Magic Paralyze (Blue level 7)
When casting a debuff on the target, 5% chance to apply a Lv. Paralyze 3 spell with power 1, lasting 2 minutes; success chance Paralyze 20%, depends on the target's WIT.

Paradia Staff SA Magic Regeneration (Red level 7)
When casting a buff on the target, 30% chance to apply a Lv. Regeneration 2 spell that increases HP regeneration by 15% and lasts 20 minutes.
Paradia Staff SA Magic Mental Shield (Green level 7)
When casting a buff on the target, 50% chance to apply a Lv. Mental Shield 3 spell that increases resistance to Sleep, Dryad Root, Silence by 70% and lasts 20 minutes.
Paradia Staff SA Magic Hold (Blue level 7)
When casting a debuff on the target, 10% chance to apply a Lv. Dryad Root 21 spell with power 1, lasting 30 seconds; success chance Dryad Root 80%, depends on the target's WIT.

Paagrio Hammer SA Rsk. Evasion (Red level 7)
Increases Evasion by 6.95 when HP is below 60%
Paagrio Hammer SA Magic Poison (Green level 7)
When casting a debuff on the target, 7% chance to poison the target with Lv. 6 poison with power 7, lasting 30 seconds and taking 44 HP per second; poison success chance 70%, depends on the target's MEN.
Paagrio Hammer SA Magic Weakness (Blue level 7)
When casting a debuff on the target, 7% chance to inflict Lv. 9 weakness with power 3, reducing P. Atk. by 23% for 15 seconds; weakness success chance 80%, depends on the target's WIT.

Sage's Staff SA Magic Hold (Red level 7)
When casting a debuff on the target, 10% chance to apply a Lv. Dryad Root 21 spell with power 1, lasting 30 seconds; success chance Dryad Root 80%, depends on the target's WIT.
Sage's Staff SA Magic Poison (Green level 7)
When casting a debuff on the target, 7% chance to poison the target with Lv. 6 poison with power 7, lasting 30 seconds and taking 44 HP per second; poison success chance 70%, depends on the target's MEN.
Sage's Staff SA Magic Weakness (Blue level 7)
When casting a debuff on the target, 7% chance to inflict Lv. 9 weakness with power 3, reducing P. Atk. by 23% for 15 seconds; weakness success chance 80%, depends on the target's WIT.

Paagrio Axe SA Mana Up (Red level 7)
Increases MP by 30%
Paagrio Axe SA Magic Weakness (Green level 7)
When casting a debuff on the target, 7% chance to inflict Lv. 9 weakness with power 3, reducing P. Atk. by 23% for 15 seconds; weakness success chance 80%, depends on the target's WIT.
Paagrio Axe SA Magic Chaos (Blue level 7)
When casting a debuff on the target, 7% chance to inflict Lv. 5 confusion with power 3, lasting 15 seconds and reducing Accuracy by 13; confusion success chance 80%, depends on the target's WIT.

Deadman's Staff SA Magic Regeneration (Red level 8)
When casting a buff on the target, 30% chance to apply a Lv. Regeneration 2 spell that increases HP regeneration by 15% and lasts 20 minutes.
Deadman's Staff SA Magic Mental Shield (Green level 8)
When casting a buff on the target, 50% chance to apply a Lv. Mental Shield 3 spell that increases resistance to Sleep, Dryad Root, Silence by 70% and lasts 20 minutes.
Deadman's Staff SA Magic Hold (Blue level 8)
When casting a debuff on the target, 10% chance to apply a Lv. Dryad Root 23 spell with power 1, lasting 30 seconds; success chance Dryad Root 80%, depends on the target's WIT.

Ghoul's Staff SA Rsk. Evasion (Red level 8)
Increases Evasion by 6.6 when HP is below 60%.
Ghoul's Staff SA Mana Up (Green level 8)
Increases MP by 30%
Ghoul's Staff SA Magic Bless the Body (Blue level 8)
When casting a buff on the target, 20% chance to apply a Lv. Bless the Body 4 spell that increases HP by 25% and lasts 20 minutes.

Demon's Staff SA Magic Poison (Red level 8)
When casting a debuff on the target, 7% chance to poison the target with Lv. 6 poison with power 7, lasting 30 seconds and taking 44 HP per second; poison success chance 70%, depends on the target's MEN.
Demon's Staff SA Magic Weakness (Green level 8)
When casting a debuff on the target, 7% chance to inflict Lv. 10 weakness with power 3, reducing P. Atk. by 23% for 15 seconds; weakness success chance 80%, depends on the target's WIT.
Demon's Staff SA Magic Chaos (Blue level 8)
When casting a debuff on the target, 7% chance to inflict Lv. 5 confusion with power 3, lasting 15 seconds and reducing Accuracy by 13; confusion success chance 80%, depends on the target's WIT.

Sprite's Staff SA Magic Regeneration (Red level 9)
When casting a buff on the target, 30% chance to apply a Lv. Regeneration 3 spell that increases HP regeneration by 20% and lasts 20 minutes.
Sprite's Staff SA Magic Mental Shield (Green level 9)
When casting a buff on the target, 50% chance to apply a Lv. Mental Shield 4 spell that increases resistance to Sleep, Dryad Root, Silence by 80% and lasts 20 minutes.
Sprite's Staff SA Magic Hold (Blue level 9)
When casting a debuff on the target, 10% chance to apply a Lv. Dryad Root 30 spell with power 1, lasting 30 seconds; success chance Dryad Root 80%, depends on the target's WIT.

Staff of Evil Spirit SA Magic Focus (Red level 10)
When casting a buff on the target, 20% chance to apply a Lv. Focus 3 spell that increases critical rate by 30% and lasts 20 minutes.
Staff of Evil Spirit SA Magic Bless the Body (Green level 10)
When casting a buff on the target, 20% chance to apply a Lv. Bless the Body 5 spell that increases HP by 30% and lasts 20 minutes.
Staff of Evil Spirit SA Magic Poison (Blue level 10)
When casting a debuff on the target, 6% chance to poison the target with Lv. 6 poison with power 7, lasting 30 seconds and taking 44 HP per second; poison success chance 70%, depends on the target's MEN.

Dasparion's Staff SA Mana Up (Red level 11)
Increases MP by 30%, increases P. Atk. and M. Atk. in PvP by 5%.
Dasparion's Staff SA Conversion (Green level 11)
Increases MP by 60%, reduces HP by 40%, increases P. Atk. and M. Atk. in PvP by 5%.
Dasparion's Staff SA Acumen (Blue level 11)
Increases Casting Spd. by 15%, increases P. Atk. and M. Atk. in PvP by 5%.

Branch of The Mother Tree SA Conversion (Red level 12)
Increases MP by 60%, reduces HP by 40%, increases P. Atk. and M. Atk. in PvP by 5%.
Branch of The Mother Tree SA Magic Damage (Green level 12)
When casting a debuff on the target, 30% chance to deal additional magic damage with power 8.39; increases P. Atk. and M. Atk. in PvP by 5%.
Branch of The Mother Tree SA Acumen (Blue level 12)
Increases Casting Spd. by 15%, increases P. Atk. and M. Atk. in PvP by 5%.

Imperial Staff SA Empower (Red level 13)
Increases M. Atk. by 60.09, increases P. Atk. and M. Atk. in PvP by 5%.
Imperial Staff SA MP Regeneration (Green level 13)
Increases MP regeneration by 0.54 per tick, increases P. Atk. and M. Atk. in PvP by 5%.
Imperial Staff SA Magic Hold (Blue level 13)
When casting a debuff on the target, 10% chance to apply a Lv. Dryad Root 34 spell with power 1, lasting 30 seconds; success chance Dryad Root 80%, depends on the target's WIT; increases P. Atk. and M. Atk. in PvP by 5%.

Infinity Scepter (hero ability) (-)
Increases HP by 30%, CP by 50%, M. Atk. by 29.67, magic critical rate by 54%, reduces MP consumption of magic skills by 4%, increases P. Atk. and M. Atk. in PvP by 5%, increases resistance to Cancel magic by 106. When casting a buff, 3% chance to restore 100% HP. to yourself

One-handed staves, magic axes and hammers


Stick of Faith SA Mana Up (Red level 5)
Increases MP by 30%
Stick of Faith SA Magic Hold (Green level 5)
When casting a debuff on the target, 10% chance to apply a Lv. Dryad Root 16 spell with power 1, lasting 30 seconds; success chance Dryad Root 80%, depends on the target's WIT.
Stick of Faith SA Magic Mental Shield (Blue level 5)
When casting a buff on the target, 50% chance to apply a Lv. Mental Shield 2 spell that increases resistance to Sleep, Dryad Root, Silence by 60% and lasts 20 minutes.

Heavy Doom Hammer SA Magic Regeneration (Red level 5)
When casting a buff on the target, 30% chance to apply a Lv. Regeneration 1 spell that increases HP regeneration by 10% and lasts 20 minutes.
Heavy Doom Hammer SA Magic Mental Shield (Green level 5)
When casting a buff on the target, 50% chance to apply a Lv. Mental Shield 2 spell that increases resistance to Sleep, Dryad Root, Silence by 60% and lasts 20 minutes.
Heavy Doom Hammer SA Magic Hold (Blue level 5)
When casting a debuff on the target, 10% chance to apply a Lv. Dryad Root 16 spell with power 1, lasting 30 seconds; success chance Dryad Root 80%, depends on the target's WIT.

Stick of Eternity SA Empower (Red level 7)
Increases M. Atk. by 24.59.
Stick of Eternity SA Rsk. Evasion (Green level 7)
Increases Evasion by 6.95 when HP is below 60%.
Stick of Eternity SA Magic Bless the Body (Blue level 7)
When casting a buff on the target, 20% chance to apply a Lv. Bless the Body 3 spell that increases HP by 20% and lasts 20 minutes.

Nirvana Axe SA Magic Power (Red level 7)
Increases M. Atk. by 99.39, increases the cost of spells by 15% MP.
Nirvana Axe SA Magic Poison (Green level 7)
When casting a debuff on the target, 7% chance to poison the target with Lv. 6 poison with power 7, lasting 30 seconds and taking 44 HP per second; poison success chance 70%, depends on the target's MEN.
Nirvana Axe SA Magic Weakness (Blue level 7)
When casting a debuff on the target, 7% chance to inflict Lv. 9 weakness with power 3, reducing P. Atk. by 23% for 15 seconds; weakness success chance 80%, depends on the target's WIT.

Club of Nature SA Magic Hold (Red level 7)
When casting a debuff on the target, 10% chance to apply a Lv. Dryad Root 21 spell with power 1, lasting 30 seconds; success chance Dryad Root 80%, depends on the target's WIT.
Club of Nature SA Magic Mental Shield (Green level 7)
When casting a buff on the target, 50% chance to apply a Lv. Mental Shield 3 spell that increases resistance to Sleep, Dryad Root, Silence by 70% and lasts 20 minutes.
Club of Nature SA Acumen (Blue level 7)
Increases casting speed by 15%.

Mace of The Underworld SA Mana Up (Red level 7)
Increases MP by 30%.
Mace of The Underworld SA Magic Silence (Green level 7)
When casting a debuff on the target, 10% chance to apply a Lv. Silence 3 spell with power 1, lasting 2 minutes; success chance Silence 80%, depends on the target's WIT.
Mace of The Underworld SA Conversion (Blue level 7)
Increases MP by 60%, reduces HP by 40%.

Arcarna Mace SA Acumen (Red level 13)
Increases Casting Spd. by 15%, increases P. Atk. and M. Atk. in PvP by 5%.
Arcarna Mace SA MP Regeneration (Green level 13)
Increases MP regeneration by 0.54 per tick, increases P. Atk. and M. Atk. in PvP by 5%.
Arcarna Mace SA Mana Up (Blue level 13)
Increases MP by 30%, increases P. Atk. and M. Atk. in PvP by 5%.

Infinity Rod (hero ability) (-)
Increases HP by 30%, CP by 50%, Casting Spd. by 15%, MP regeneration by 0.51 per tick, reduces MP consumption of magic skills by 4%, increases P. Atk. and M. Atk. in PvP by 5%. When casting a buff, 3% chance to restore 100% HP. to yourself
Body Slasher SA Crt. Stun (Red level 5)
On a critical attack, 34% chance (success depends on the target's CON) to stun for 9 seconds.
Body Slasher SA Long Blow (Green level 5)
Increases attack range by 21,5%.
Body Slasher SA Wide Blow (Blue level 5)
Increases the attack angle to 180° (from 120).

Scythe SA Anger (Red level 5)
Increases P. Atk. by 20,4. Reduces max HP by 15%.
Scythe SA Crt. Stun (Green level 5)
On a critical attack, 34% chance (success depends on the target's CON) to stun for 9 seconds.
Scythe SA Light (Blue level 5)
Reduces the weapon weight to 610 (from 2040).

Orcish Glaive SA Anger (Red level 5)
Increases P. Atk. by 20,44. Reduces max HP by 15%.
Orcish Glaive SA Crt. Stun (Green level 5)
On a critical attack, 34% chance (success depends on the target's CON) to stun for 9 seconds.
Orcish Glaive SA Long Blow (Blue level 5)
Increases attack range by 21,5%.

Bec De Corbin SA Crt. Stun (Red level 6)
On a critical attack, 32% chance (success depends on the target's CON) to stun for 9 seconds.
Bec De Corbin SA Long Blow (Green level 6)
Increases attack range by 21,5%.
Bec De Corbin SA Light (Blue level 6)
Reduces the weapon weight to 600 (from 2020).

Poleaxe SA Wide Blow (Red level 7)
Increases the attack angle to 180° (from 120).
Poleaxe SA Long Blow (Green level 7)
Increases attack range by 21,5%.
Poleaxe SA Crt. Stun (Blue level 7)
On a critical attack, 31% chance (success depends on the target's CON) to stun for 9 seconds.

Scorpion SA Anger (Red level 7)
Increases P. Atk. by 24,77. Reduces max HP by 15%.
Scorpion SA Crt. Stun (Green level 7)
On a critical attack, 31% chance (success depends on the target's CON) to stun for 9 seconds.
Scorpion SA Long Blow (Blue level 7)
Increases attack range by 21,5%.

Widow Maker SA Crt. Stun (Red level 7)
On a critical attack, 31% chance (success depends on the target's CON) to stun for 9 seconds.
Widow Maker SA Long Blow (Green level 7)
Increases attack range by 21,5%.
Widow Maker SA Wide Blow (Blue level 7)
Increases the attack angle to 180° (from 120).

Orcish Poleaxe SA Crt. Stun (Red level 8)
On a critical attack, 29% chance (success depends on the target's CON) to stun for 9 seconds.
Orcish Poleaxe SA Long Blow (Green level 8)
Increases attack range by 21,5%.
Orcish Poleaxe SA Wide Blow (Blue level 8)
Increases the attack angle to 180° (from 120).

Great Axe SA Anger (Red level 9)
Increases P. Atk. by 28,59. Reduces max HP by 15%.
Great Axe SA Crt. Stun (Green level 9)
On a critical attack, 27% chance (success depends on the target's CON) to stun for 9 seconds.
Great Axe SA Light (Blue level 9)
Reduces the weapon weight to 580 (from 1940).

Lance SA Anger (Red level 10)
Increases P. Atk. by 30,12. Reduces max HP by 15%.
Lance SA Crt. Stun (Green level 10)
On a critical attack, 25% chance (success depends on the target's CON) to stun for 9 seconds.
Lance SA Long Blow (Blue level 10)
Increases attack range by 21,5%.

Halberd SA Haste (Red level 11)
Increases Atk. Spd. by 6%. Increases P. Atk. and M. Atk. in PvP by 5%.
Halberd SA Crt. Stun (Green level 11)
On a critical attack, 25% chance (success depends on the target's CON) to stun for 9 seconds. Increases P. Atk. and M. Atk. in PvP by 5%.
Halberd SA Wide Blow (Blue level 11)
Increases the attack angle to 180° (from 120). Increases P. Atk. and M. Atk. in PvP by 5%.

Tallum Glaive SA Guidance (Red level 12)
Increases Accuracy by 3,95. Increases P. Atk. and M. Atk. in PvP by 5%.
Tallum Glaive SA Health (Green level 12)
Increases max HP by 25%. Increases P. Atk. and M. Atk. in PvP by 5%.
Tallum Glaive SA Wide Blow (Blue level 12)
Increases the attack angle to 180° (from 120). Increases P. Atk. and M. Atk. in PvP by 5%.

Saint Spear SA Health (Red level 13)
Increases max HP by 25%. Increases P. Atk. and M. Atk. in PvP by 5%.
Saint Spear SA Guidance (Green level 13)
Increases Accuracy by 5,27. Increases P. Atk. and M. Atk. in PvP by 5%.
Saint Spear SA Haste (Blue level 13)
Increases Atk. Spd. by 7%. Increases P. Atk. and M. Atk. in PvP by 5%.

Infinity Spear (hero ability) (-)
Increases max HP by 25%, CP by 50%, Atk. Spd. by 7%, Accuracy by 4,89. There is a 10% chance to reflect physical skills or magic back to the enemy. On a critical attack, 10% chance to remove all buffs from the enemy. Increases P. Atk. and M. Atk. in PvP by 5%, including physical skills.
Crystallized Ice Bow SA Guidance (Red level 5)
Increases Accuracy by 5,42.
Crystallized Ice Bow SA Evasion (Green level 5)
Increases Evasion by 2,95.
Crystallized Ice Bow SA Quick Recovery (Blue level 5)
Reuse time between shots is reduced by 16,8%.

Elemental Bow SA Guidance (Red level 6)
Increases Accuracy by 5,12.
Elemental Bow SA Miser (Green level 6)
59% chance to spend 7 soulshots instead of 8.
Elemental Bow SA Quick Recovery (Blue level 6)
Reuse time between shots is reduced by 22,1%.

Noble Elven Bow SA Evasion (Red level 6)
Increases Evasion by 2,82.
Noble Elven Bow SA Miser (Green level 6)
59% chance to spend 7 soulshots instead of 8.
Noble Elven Bow SA Cheap Shot (Blue level 6)
47% chance to spend 1 MP per shot instead of 7.

Akat Long Bow SA Guidance (Red level 7)
Increases Accuracy by 4,82.
Akat Long Bow SA Evasion (Green level 7)
Increases Evasion by 2,68.
Akat Long Bow SA Miser (Blue level 7)
60% chance to spend 8 soulshots instead of 9.

Eminence Bow SA Guidance (Red level 8)
Increases Accuracy by 4,53.
Eminence Bow SA Miser (Green level 8)
61% chance to spend 9 soulshots instead of 10.
Eminence Bow SA Cheap Shot (Blue level 8)
42% chance to spend 1 MP per shot instead of 8.

Dark Elven Long Bow SA Evasion (Red level 9)
Increases Evasion by 2,41.
Dark Elven Long Bow SA Crt. Bleed (Green level 9)
On a critical attack, 41% chance to inflict a bleeding wound for 20 seconds. Takes 27 HP per second from the target. Effect 5.
Dark Elven Long Bow SA Miser (Blue level 9)
19% chance to spend 2 soulshots instead of 3.

Bow of Peril SA Guidance (Red level 10)
Increases Accuracy by 3,95.
Bow of Peril SA Quick Recovery (Green level 10)
Reuse time between shots is reduced by 12,7%.
Bow of Peril SA Cheap Shot (Blue level 10)
42% chance to spend 2 MP per shot instead of 9.

Carnage Bow SA Light (Red level 11)
Reduces the weapon weight to 500 (from 1670). Increases P. Atk. and M. Atk. in PvP by 5%.
Carnage Bow SA Crt. Bleed (Green level 11)
On a critical attack, 35% chance to inflict a bleeding wound for 20 seconds. Takes 31 HP per second from the target. Effect 7. Increases P. Atk. and M. Atk. in PvP by 5%.
Carnage Bow SA Mana Up (Blue level 11)
Increases MP by 30%. Increases P. Atk. and M. Atk. in PvP by 5%.

Soul Bow SA Cheap Shot (Red level 12)
38% chance to spend 2 MP per shot instead of 10. Increases P. Atk. and M. Atk. in PvP by 5%.
Soul Bow SA Quick Recovery (Green level 12)
Reduces the delay between shots by 15%. Increases P. Atk. and M. Atk. in PvP by 5%.
Soul Bow SA Crt. Poison (Blue level 12)
On a critical attack, 18% chance to poison for 30 seconds. The poison takes 44 HP per second from the target. Effect 7. Increases P. Atk. and M. Atk. in PvP by 5%.

Draconic Bow SA Cheap Shot (Red level 13)
26% chance to spend 1 MP per shot instead of 11.
Draconic Bow SA Focus (Green level 13)
Increases critical rate by 88,1. Increases P. Atk. and M. Atk. in PvP by 5%.
Draconic Bow SA Crt. Slow (Blue level 13)
On a critical attack, 16% chance to slow for 120 seconds. Slow reduces Speed by 50%. Effect 3. Increases P. Atk. and M. Atk. in PvP by 5%.

Infinity Bow (hero ability) (-)
Increases max MP by 30%, CP by 50%. 21% chance to spend 1 MP per shot instead of 11. On a critical attack, 7% chance to slow for 120 seconds. Slow reduces Speed by 50%. Effect 3. Increases P. Atk. and M. Atk. in PvP by 5%, including physical skills.
Chakram SA Crt. Drain (Red level 5)
On a critical attack, deals additional Robe damage with magic power 6,85, of which 33% is restored as HP.
Chakram SA Crt. Poison (Green level 5)
On a critical attack, 17% chance to poison for 30 seconds. The poison takes 31 HP per second from the target.
Chakram SA Rsk. Haste (Blue level 5)
Increases attack speed by 13% when HP is below 60%.

Knuckle Duster SA Rsk. Evasion (Red level 6)
Increases Evasion by 7.29 when HP is below 60%.
Knuckle Duster SA Rsk. Haste (Green level 6)
Increases attack speed by 12% when HP is below 60%.
Knuckle Duster SA Haste (Blue level 6)
Increases attack speed by 7%.

Fist Blade SA Rsk. Evasion (Red level 7)
Increases Evasion by 6.95 when HP is below 60%.
Fist Blade SA Rsk. Haste (Green level 7)
Increases attack speed by 12% when HP is below 60%.
Fist Blade SA Haste (Blue level 7)
Increases attack speed by 7%.

Great Pata SA Crt. Drain (Red level 8)
On a critical attack, deals additional Robe damage with magic power 10,8, of which 28% is restored as HP.
Great Pata SA Crt. Poison (Green level 8)
On a critical attack, 17% chance to poison for 30 seconds. The poison takes 38 HP per second from the target.
Great Pata SA Rsk. Haste (Blue level 8)
Increases attack speed by 11% when HP is below 60%

Arthro Nail SA Crt. Poison (Red level 9)
On a critical attack, 17% chance to poison for 30 seconds. The poison takes 38 HP per second from the target.
Arthro Nail SA Rsk. Evasion (Green level 9)
Increases Evasion by 6.24 when HP is below 60%.
Arthro Nail SA Rsk. Haste (Blue level 9)
Increases attack speed by 10% when HP is below 60%

Bellion Cestus SA Crt. Drain (Red level 10)
On a critical attack, deals additional Robe damage with magic power 14,28, of which 24% is restored as HP.
Bellion Cestus SA Crt. Poison (Green level 10)
On a critical attack, 17% chance to poison for 30 seconds. The poison takes 44 HP per second from the target.
Bellion Cestus SA Rsk. Haste (Blue level 10)
Increases attack speed by 9% when HP is below 60%

Blood Tornado SA Haste (Red level 11)
Increases Atk. Spd. by 6%, increases P. Atk. and M. Atk. in PvP by 5%
Blood Tornado SA Focus (Green level 11)
Increases critical rate by 61.6, increases P. Atk. and M. Atk. in PvP by 5%
Blood Tornado SA Anger (Blue level 11)
Increases P. Atk. by 38.09, reduces max HP by 15%, increases P. Atk. and M. Atk. in PvP by 5%

Dragon Grinder SA Rsk. Evasion (Red level 12)
Increases Evasion by 6.8 when HP is below 60%.
Dragon Grinder SA Guidance (Green level 12)
Increases Accuracy by 5.41, increases P. Atk. and M. Atk. in PvP by 5%
Dragon Grinder SA Health (Blue level 12)
Increases HP by 25%, increases P. Atk. and M. Atk. in PvP by 5%

Demon Splinter SA Focus (Red level 13)
Increases critical rate by 80.6, increases P. Atk. and M. Atk. in PvP by 5%
Demon Splinter SA Health (Green level 13)
Increases HP by 25%, increases P. Atk. and M. Atk. in PvP by 5%
Demon Splinter SA Crt. Stun (Blue level 13)
On a critical attack, 27% chance to stun; increases P. Atk. and M. Atk. in PvP by 5%

Infinity Fang (hero ability) (-)
Increases HP by 25%, MP by 25%, CP by 50%, Evasion by 3.15, increases P. Atk. and M. Atk. in PvP by 5%, gives a 10% chance to reflect a magic or physical skill to the enemy; on a critical attack, 25% chance to stun.
Crimson Sword * Elven Long Sword +4 SA Guidance
Increases Accuracy by 2.8.
Elven Sword * Elven Long Sword +4 SA Crt. Damage
Increases P. Atk. by 61,4 on a critical attack.
Sword Of Revolution * Sword Of Revolution +4 SA Health
Increases max HP by 25%.
Sword Of Revolution * Elven Long Sword +4 SA Focus
Increases the critical rate by 50,4.
Elven Long Sword * Elven Long Sword +4 SA Haste
Increases attack speed by 4%.
Stormbringer * Stormbringer +4 SA Guidance
Increases Accuracy by 2,2.
Stormbringer * Shamshir +4 SA Crt. Damage
Increases P. Atk. by 49,42 on a critical attack.
Stormbringer * Katana +4 SA Health
Increases max HP by 25%.
Stormbringer * Spirit Sword +4 SA Focus
Increases the critical rate by 24,8.
Stormbringer * Raid Sword +4 SA Haste
Increases attack speed by 2%.
Stormbringer * Caliburs +4 SA Guidance
Increases Accuracy by 5,7.
Stormbringer * Sword Of Limit +4 SA Crt. Damage
Increases P. Atk. by 166,26 on a critical attack.
Stormbringer * Sword Of Delusion +4 Health
Increases max HP by 25%.
Stormbringer * Sword Of Nightmare +4 SA Focus
Increases the critical rate by 76,6.
Stormbringer * Tsurugi +4 SA Haste
Increases attack speed by 7%.
Stormbringer * Samurai Longsword +4 SA Guidance
Increases Accuracy by 3,9.
Shamshir * Shamshir +4 SA Guidance
Increases Accuracy by 2,9.
Shamshir * Katana +4 SA Crt. Damage
Increases P. Atk. by 84,11 on a critical attack.
Shamshir * Spirit Sword +4 SA Health
Increases max HP by 25%.
Shamshir * Raid Sword +4 SA Focus
Increases the critical rate by 40,4.
Shamshir * Caliburs +4 SA Guidance
Increases Accuracy by 4,8.
Shamshir * Sword Of Limit +4 SA Crt. Damage
Increases P. Atk. by 146,88 on a critical attack.
Shamshir * Sword Of Delusion +4 SA Health
Increases max HP by 25%.
Shamshir * Sword Of Nightmare +4 SA Focus
Increases the critical rate by 65.
Shamshir * Tsurugi +4 SA Haste
Increases attack speed by 6%.
Shamshir * Samurai Longsword +4 SA Guidance
Increases Accuracy by 3,2.
Katana * Katana +4 SA Haste
Increases attack speed by 4%.
Katana * Spirit Sword +4 SA Guidance
Increases Accuracy by 2,9.
Katana * Raid Sword +4 SA Crt. Damage
Increases P. Atk. by 84,11 on a critical attack.
Katana * Caliburs +4 SA Guidance
Increases Accuracy by 4,8.
Katana * Sword Of Limit +4 SA Crt. Damage
Increases P. Atk. by 146,88 on a critical attack.
Katana * Sword Of Delusion +4 SA Health
Increases max HP by 25%.
Katana * Sword Of Nightmare +4 SA Focus
Increases the critical rate by 65.
Katana * Tsurugi +4 SA Haste
Increases attack speed by 6%.
Katana * Samurai Longsword +4 SA Crt. Damage
Increases P. Atk. by 107,01 on a critical attack.
Spirit Sword * Spirit Sword +4 SA Health
Increases max HP by 25%.
Spirit Sword * Raid Sword +4 SA Focus
Increases the critical rate by 40,4.
Spirit Sword * Caliburs +4 SA Guidance
Increases Accuracy by 4,8.
Spirit Sword * Sword Of Limit +4 SA Crt. Damage
Increases P. Atk. by 146,88 on a critical attack.
Spirit Sword * Sword Of Delusion +4 SA Health
Increases max HP by 25%.
Spirit Sword * Sword Of Nightmare +4 SA Focus
Increases the critical rate by 65.
Spirit Sword * Tsurugi +4 SA Haste
Increases attack speed by 6%.
Spirit Sword * Samurai Longsword +4 SA Health
Increases max HP by 25%.
Raid Sword * Raid Sword +4 SA Haste
Increases attack speed by 4%.
Raid Sword * Caliburs +4 SA Guidance
Increases Accuracy by 4,8.
Raid Sword * Sword Of Limit +4 SA Crt. Damage
Increases P. Atk. by 146,88 on a critical attack.
Raid Sword * Sword Of Delusion +4 SA Health
Increases max HP by 25%.
Raid Sword * Sword Of Nightmare +4 SA Focus
Increases the critical rate by 65.
Raid Sword * Tsurugi +4 SA Haste
Increases attack speed by 6%.
Raid Sword * Samurai Longsword +4 SA Focus
Increases the critical rate by 43,7.
Caliburs * Caliburs +4 SA Crt. Damage
Increases P. Atk. by 127 on a critical attack.
Caliburs * Sword Of Limit +4 SA Health
Increases max HP by 25%.
Caliburs * Sword Of Delusion +4 SA Focus
Increases the critical rate by 54.
Caliburs * Sword Of Nightmare +4 SA Haste
Increases attack speed by 5%.
Caliburs * Tsurugi +4 SA Guidance
Increases Accuracy by 3,9.
Caliburs * Samurai Longsword +4 SA Haste
Increases attack speed by 5%.
Sword Of Limit * Sword Of Limit +4 SA Crt. Damage
Increases P. Atk. by 127 on a critical attack.
Sword Of Limit * Sword Of Delusion +4 SA Health
Increases max HP by 25%.
Sword Of Limit * Sword Of Nightmare +4 SA Focus
Increases the critical rate by 54.
Sword Of Limit * Tsurugi +4 SA Haste
Increases attack speed by 5%.
Sword Of Limit * Samurai Longsword +4 SA Guidance
Increases Accuracy by 3,8.
Sword Of Delusion * Sword Of Delusion +4 SA Guidance
Increases Accuracy by 3,9.
Sword Of Delusion * Sword Of Nightmare +4 SA Crt. Damage
Increases P. Atk. by 127 on a critical attack.
Sword Of Delusion * Tsurugi +4 SA Health
Increases max HP by 25%.
Sword Of Delusion * Samurai Longsword +4 SA Crt. Damage
Increases P. Atk. by 133,97 on a critical attack.
Sword Of Nightmare * Sword Of Nightmare +4 SA Focus
Increases the critical rate by 54.
Sword Of Nightmare * Tsurugi +4 SA Haste
Increases attack speed by 5%.
Sword Of Nightmare * Samurai Longsword +4 SA Health
Increases max HP by 25%.
Tsurugi * Tsurugi +4 SA Focus
Increases the critical rate by 54.
Tsurugi * Samurai Longsword +4 SA Focus
Increases the critical rate by 52,6.
Samurai Longsword * Samurai Longsword +4 SA Haste
Increases attack speed by 4%.
Keshanberk * Keshanberk +4 SA Haste
Increases Atk. Spd. by 8%. Increases P. Atk. and M. Atk. in PvP by 5%.
Keshanberk * Sword Of Damascus +4 SA Health
Increases max HP by 25%.
Sword Of Damascus * Sword Of Damascus +4 SA Guidance
Increases Accuracy by 6,5. Increases P. Atk. and M. Atk. in PvP by 5%.
Tallum Blade * Dark Legion's Edge +4 SA Robust Health
Increases max HP by 15%, max MP by 20%, CP by 30%. Increases P. Atk. and M. Atk. in PvP by 5%.


Monsters that level up a Soul Crystal

Crystals 1–2 levels Nos (Level 40)
Timak Orc (Level 40)
Blade Stakato (Level 41)
Light Worm (Level 41)
Timak Orc Archer (Level 41)
Timak Orc Troop Archer (Level 41)
Blade Stakato Worker (Level 42)
Timak Orc Soldier (Level 42)
Blade Stakato Warrior (Level 43)
Timak Orc Troop Warrior (Level 43)
Timak Orc Warrior (Level 43)
Crystals 1–3 levels Blade Stakato Drone (Level 44)
Timak Orc Shaman (Level 44)
Timak Orc Troop Shaman (Level 44)
Bloody Bat (Level 45)
Timak Orc Overlord (Level 45)
Timak Orc Troop Leader (Level 45)
Water Giant (Level 45)
Forrest of Mirrors Ghost (Level 46)
Light Bringer (Level 46)
Queen Undine Lad (Level 46)
Unpleasant Humming (Level 46)
Crystals 1–4 levels Death Flyer (Level 47)
Eva's Seeker (Level 47)
Forrest of Mirrors Ghost (Level 47)
Fiend Archer (Level 48)
Forrest of Mirrors Ghost (Level 48)
Garden Guard (Level 48)
Theeder Piker (Level 48)
Mirror (Level 49)
Musveren (Level 49)
Theeder Mage (Level 49)
Crystals 1–5 levels Doll Master (Level 50)
Garden Guard Leader (Level 50)
Harit Lizardman (Level 50)
Zaken's Royal Guard (Level 50)
Harit Lizardman Grunt (Level 51)
Kaim Vanul (Level 51)
Harit Lizardman Archer (Level 52)
Pirate's Zombie Captain (Level 52)
Crystals 1–6 levels Doll Blader (Level 53)
Sairon's Doll (Level 53)
Sairon's Puppet (Level 53)
Sairon (Level 54)
Vale Master (Level 54)
Halingka (Level 55)
Yintzu (Level 56)
Crystals 1–7 levels Paliote (Level 57)
Hamrut (Level 58)
Crystals 1–8 levels Kranrot (Level 59)
Doom Servant (Level 60)
Crystals 1–9 levels Doom Guard (Level 61)
Doom Archer (Level 62)
Crystals 1–10 levels Doom Trooper (Level 63)
Doom Warrior (Level 64)
Doom Knight (Level 65)
Erin Ediunce (Level 66)
Malruk Knight (Level 66)
Malruk Berserker (Level 67)
Platinum Tribe Soldier (Level 67)
Malruk Lord (Level 68)
Platinum Tribe Archer (Level 68)
Pytan Knight (Level 68)
Limal Karinness (Level 69)
Platinum Tribe Warrior (Level 69)
Pytan (Level 69)
Karik (Level 70)
Messenger Angel (Level 70)
Platinum Tribe Shaman (Level 70)
Platinum Guardian Archer (Level 71)
Platinum Tribe Overlord (Level 71)
Guardian Angel (Level 72)
Platinum Guardian Warrior (Level 72)
Platinum Guardian Shaman (Level 73)
Seal Angel (Level 73)
Guardian Archangel (Level 74)
Platinum Guardian Prefect (Level 74)
Platinum Guardian Chief (Level 75)
Seal Archangel (Level 75)
Crystals 11–12 levels Zaken (Level 60)
Baium (Level 75)
Anakim (Level 80)
Lilith (Level 80)
Level 13 crystals Antharas (Level 79)
Ember (Level 85)
Valakas (Level 85)
Lineage 2 special weapon abilities