Death Knight

Race: Humans Stage: 3 class transfer Skills: levels 1 to 95 Total skills in the branch: 34 active, 46 passive

An attack-oriented melee character. Uses a one-handed sword imbued with the power of fire. Can attack several enemies with a fireball.

Death Knights use fire in combat.
Set fire to an area around them to deal damage to their enemies.

How to become a Death Knight

Death Knight is class transfer 3 in the Human branch. The path:

At each stage it is convenient to level in zones of your level — the list by level is on the "Where to level" page.

Profession chain

Death Pilgrim → Death Blade → Emissary of Death → Death Knight

Base stats

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Death Knight branch skills by level

Death Pilgrim
Level: 1 – 15
Death Blade →
NameTypeMPHPSP required
Level: 1
Lucky 1
A character of level 9 or lower does not lose experience on death.
Passive 0 0 0
Magic Lamp 1
Red Lantern
Trigger rate 20%%
Purple Lantern
Trigger rate 30%%
Blue Lantern
Trigger rate 40%%
Green Lantern
Trigger rate 10%%
Attention!
The amount of XP required for using the Magic Lamp and XP/ SP bonus it grants, differ according to your level.
Passive 0 0 0
Change Armor 1
Changes the appearance of the Death Knight's armor.
When active, the original armor appearance is displayed.
When inactive, the Death Armor appearance is displayed.
The appearance changes according to the grade of the upper body armor.
If no upper body armor is equipped, the Death Armor is not applied.
When Ultimate Death Knight Form/ Ultimate Death Knight: Master is used, the appearance does not change.
Toggle 0 0 0
Appetite for Destruction 1
Death Knight is craving for destruction.
P. Atk. +10%%
Damage bonus in PvE +5%%
Atk. Spd. +100
Passive 0 0 0
Head Accessory Display 1
Show/hide head accessory
Active 0 0 0
Death Points 1
Death Knight uses their rage power in combat.
Max 500 DP.
P. Atk. +5%%
HP/ MP +3 recovery bonus
Speed +3
Passive 0 0 0
Expand World Trade 1
World trade sale slots +1
World trade item operation slots +1
Passive 0 0 0
Expand World Trade 2
World trade sale slots +2
World trade item operation slots +2
Passive 0 0 0
Expand World Trade 3
World trade sale slots +3
World trade item operation slots +3
Passive 0 0 0
Expand Head Accessory Slots 1
An additional right slot for head accessories.
Passive 0 0 0
Expand Inventory 1
Increases the number of personal items you can carry.
Number of slots: +10.
Passive 0 0 0
Expand Inventory 2
Increases the number of personal items you can carry.
Number of slots: +20.
Passive 0 0 0
Expand Inventory 3
Increases the number of personal items you can carry.
Number of slots: +30.
Passive 0 0 0
Expand Inventory 4
Increases the number of personal items you can carry.
Number of slots: +40.
Passive 0 0 0
Expand Inventory 5
Increases the number of personal items you can carry.
Number of slots: +50.
Passive 0 0 0
Expand Warehouse 1
Increases the number of items that can be stored in private warehouses and freight.
Number of slots: +6.
Passive 0 0 0
Expand Warehouse 2
Increases the number of items that can be stored in private warehouses and freight.
Number of slots: +12.
Passive 0 0 0
Expand Warehouse 3
Increases the number of items that can be stored in private warehouses and freight.
Number of slots: +18.
Passive 0 0 0
Expand Warehouse 4
Increases the number of items that can be stored in private warehouses and freight.
Number of slots: +24.
Passive 0 0 0
Expand Warehouse 5
Increases the number of items that can be stored in private warehouses and freight.
Number of slots: +30.
Passive 0 0 0
Expand Warehouse 6
Increases the number of items that can be stored in private warehouses and freight.
Number of slots: +36.
Passive 0 0 0
Expand Warehouse 7
Increases the number of items that can be stored in private warehouses and freight.
Number of slots: +42.
Passive 0 0 0
Born to Die 1
On dying from attack:
Triggers Reviving After Death.

Invincibility for 3 sec.
HP/ MP recovery unavailable
Fully restores CP/ HP. after invincibility ends
Recovers 5%% MP.
(Activation cooldown: 400 sec.)
Passive 0 0 0
Undying Body 1
An undying body is vulnerable to holy attacks.
Strong resistance to draining effects.
Received Healing -50%.
Passive 0 0 0
Manage Inventory 1
Base inventory +49
Passive 0 0 0
Level: 2
Shield 1
P. Def. +100
Passive 0 0 1
Level: 3
Might 1
P. Atk. +80
Passive 0 0 1
Level: 5
Death Armor Mastery 1
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +15
Passive 0 0 1
Death Sword Mastery 1
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +25
Passive 0 0 1
Ability to Protect 1
Your body is filled with magic energy.
P. Def. +30
Passive 0 0 1
Level: 10
Death Armor Mastery 2
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +30
Passive 0 0 1
Death Sword Mastery 2
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +50
Passive 0 0 1
Ability to Attack 1
Your body is filled with magic energy.
P. Atk. +20
Passive 0 0 1
Emergency Rescue 1
If HP < 30%%
HP +0,25 recovery bonus
Passive 0 0 1
Level: 15
Death Armor Mastery 3
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +45
Passive 0 0 1
Death Sword Mastery 3
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +75
Passive 0 0 1
Emergency Rescue 2
If HP < 30%%
HP +0,5 recovery bonus
Passive 0 0 1
← Death Pilgrim Death Blade
Level: 20 – 38
Death Messenger →
NameTypeMPHPSP required
Level: 20
Death Armor Mastery 4
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +60
Passive 0 0 1
Death Sword Mastery 4
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +100
Passive 0 0 1
Empower 1
M. Atk. +100
Passive 0 0 1
HP Recovery 1
Restores 359 HP every 9,9 sec.
Active 0 0 1
MP Recovery 1
Restores 99 MP every 9,9 sec.
Active 0 0 1
Punishment 1
Strikes with a sword.
Power 403.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Active 18 0 0
Wind Walk 1
Speed +20
Active 0 0 1
Enhanced Weapon 1
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Atk. Spd. +5
Passive 0 0 1
Enhanced Weapon 2
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Atk. Spd. +7
Passive 0 0 1
Enhanced Weapon 3
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Atk. Spd. +10
Passive 0 0 1
Enhanced Weapon 4
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Atk. Spd. +12
Passive 0 0 1
Enhanced Weapon 5
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Atk. Spd. +15
Passive 0 0 1
Might 2
P. Atk. +150
Passive 0 0 1
Acumen 1
Casting Spd. +15%
Active 0 0 1
Ability to Protect 2
Your body is filled with magic energy.
P. Def. +60
Passive 0 0 1
Belief 1
You feel calm and collected on the battlefield.
Fear Resistance +10%
Hold resistance +10%
P. Critical Rate +4%
Physical skill Critical Rate +4%
Passive 0 0 1
Haste 1
Atk. Spd. +15%
Active 0 0 1
Focus 1
P. Critical Rate +20
Passive 0 0 1
Clarity 1
MP consumption for physical skills/songs/dances -10%
MP consumption for magic skills -4%
Passive 0 0 1
Death Whisper 1
P. Critical Damage +25%
Passive 0 0 1
Shield 2
P. Def. +200
Passive 0 0 1
Emergency Rescue 3
If HP < 30%%
HP +0,75 recovery bonus
Passive 0 0 1
Level: 21
Enhanced Weapon 6
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Atk. Spd. +18
Passive 0 0 3
Level: 22
Enhanced Weapon 7
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Atk. Spd. +20
Passive 0 0 3
Level: 23
Enhanced Weapon 8
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Atk. Spd. +23
Passive 0 0 3
Level: 24
Enhanced Weapon 9
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Atk. Spd. +27
Passive 0 0 3
Level: 25
Death Armor Mastery 5
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +75
Passive 0 0 6
Death Sword Mastery 5
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +125
Passive 0 0 6
Enhanced Weapon 10
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Atk. Spd. +30
Passive 0 0 6
Ability to Attack 2
Your body is filled with magic energy.
P. Atk. +50
Passive 0 0 6
Emergency Rescue 4
If HP < 30%%
HP +1 recovery bonus
Passive 0 0 6
Level: 26
Punishment 2
Strikes with a sword.
Power 496.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Active 22 0 6
Enhanced Weapon 11
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Physical skill power +1%
Atk. Spd. +30
Passive 0 0 6
Level: 27
Enhanced Weapon 12
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Physical skill power +2%
Atk. Spd. +30
Passive 0 0 6
Level: 28
Enhanced Weapon 13
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Physical skill power +3%
Atk. Spd. +30
Passive 0 0 6
Level: 29
Enhanced Weapon 14
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Physical skill power +4%
Atk. Spd. +30
Passive 0 0 10
Level: 30
Death Armor Mastery 6
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +90
Passive 0 0 10
Death Sword Mastery 6
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +150
Passive 0 0 10
Empower 2
M. Atk. +200
Passive 0 0 10
Wild Magic 1
Magic skill critical rate +10
Active 0 0 10
Berserker Spirit 1
Max HP -20%
Max MP -20%
P. Atk. +5%
M. Atk. +10%
Atk. Spd. +5%
Casting Spd. +5%
Speed +5
Active 0 0 10
Wind Walk 2
Speed +33
Active 0 0 10
Magic Barrier 1
M. Def. +250
Active 0 0 10
Enhanced Weapon 15
Increases the weapon's efficacy.
When using a sword, a blunt weapon, a spear, dual swords or a fist weapon:
Physical skill power +5%
Atk. Spd. +30
Passive 0 0 10
Acumen 2
Casting Spd. +23%
Active 0 0 10
Struggle 1
The character is standing against hardships.
CP +2 recovery bonus
Passive 0 0 10
Roar of Death 1
Howling makes you stronger.
When used, restores HP by 15% of Max HP.
Max HP +15%
Max CP +15%
Active 50 0 10
Focus 2
P. Critical Rate +30
Passive 0 0 10
Clarity 2
MP consumption for physical skills/songs/dances -15%
MP consumption for magic skills -7%
Passive 0 0 10
Death Whisper 2
P. Critical Damage +30%
Passive 0 0 10
Emergency Rescue 5
If HP < 30%%
HP +1,25 recovery bonus
Passive 0 0 10
Level: 32
Punishment 3
Strikes with a sword.
Power 590.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Active 27 0 10
Emergency Rescue 6
If HP < 30%%
HP +1,5 recovery bonus
Passive 0 0 10
Level: 34
Emergency Rescue 7
If HP < 30%%
HP +1,75 recovery bonus
Passive 0 0 20
Level: 35
Death Armor Mastery 7
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +105
Passive 0 0 20
Death Sword Mastery 7
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +175
Passive 0 0 20
Level: 36
Emergency Rescue 8
If HP < 30%%
HP +2 recovery bonus
Passive 0 0 20
Level: 38
Punishment 4
Strikes with a sword.
Power 1088.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Active 31 0 20
Emergency Rescue 9
If HP < 30%%
HP +2,25 recovery bonus
Passive 0 0 20
← Death Blade Emissary of Death
Level: 40 – 75
Death Knight →
NameTypeMPHPSP required
Level: 40
Death Armor Mastery 8
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +120
Passive 0 0 80
Potion Mastery 1
HP +10 recovery potion effectiveness%
Passive 0 0 0
Death Sword Mastery 8
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +200
Passive 0 0 80
Empower 3
M. Atk. +300
Passive 0 0 80
HP Recovery 2
Restores 549 HP every 9,9 sec.
Active 0 0 80
MP Recovery 2
Restores 119 MP every 9,9 sec.
Active 0 0 80
Wild Magic 2
Magic skill critical rate +20
Active 0 0 80
Berserker Spirit 2
Max HP -15%
Max MP -15%
P. Atk. +10%
M. Atk. +20%
Atk. Spd. +8%
Casting Spd. +8%
Speed +8
Active 0 0 80
Death Guard 1
Damage received -3%
P. Def. +100
M. Def. +100
With a 30% chance when hit:
For 30 sec., summons the Death Shield.
Max HP +500 and instantly restores HP.
(Activation cooldown: 120 sec.)
Active 0 0 80
Drain Magic Energy 1
Has a chance to restore 1% MP. when attacking
(Activation cooldown: 3 sec.)
Passive 0 0 80
Magic Barrier 2
M. Def. +350
Active 0 0 80
Might 3
P. Atk. +230
Passive 0 0 80
Death Points 2
Death Knight uses their rage power in combat.
Max 700 DP.
P. Atk. +5%%
HP/ MP +6 recovery bonus
Speed +6
Passive 0 0 0
Acumen 3
Casting Spd. +30%
Active 0 0 80
Wipeout 1
Puts all your strength into the strike.
Attacks the enemy with 1569 power.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 33 0 80
Undying Body 2
An undying body is vulnerable to holy attacks.
Strong resistance to draining effects.
Received Healing -80%.
Passive 0 0 0
Deadly Pull 1
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 1500.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 80
Stigma of Death 1
Attacks the enemy with 1371 power.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
PvP: Attacks up to 5 targets.
PvE: Attacks up to 5 targets.
Effects of several marks do not stack.
Effects of multiple marks do not stack.
Debuff/ Anomaly Resistance -5%
Active 100 0 80
Haste 2
Atk. Spd. +33%
Active 0 0 80
Focus 3
P. Critical Rate +40
Passive 0 0 80
Clarity 3
MP consumption for physical skills/songs/dances -20%
MP consumption for magic skills -10%
Passive 0 0 80
Death Whisper 3
P. Critical Damage +35%
Passive 0 0 80
Shield 3
P. Def. +300
Passive 0 0 80
Emergency Rescue 10
If HP < 30%%
HP +2,5 recovery bonus
Passive 0 0 80
Level: 41
Emergency Rescue 11
If HP < 30%%
HP +2,75 recovery bonus
Passive 0 0 80
Level: 42
Emergency Rescue 12
If HP < 30%%
HP +3 recovery bonus
Passive 0 0 80
Level: 43
Emergency Rescue 13
If HP < 30%%
HP +3,25 recovery bonus
Passive 0 0 80
Level: 44
Punishment 5
Strikes with a sword.
Power 1654.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Active 36 0 120
Emergency Rescue 14
If HP < 30%%
HP +3,5 recovery bonus
Passive 0 0 120
Level: 45
Death Armor Mastery 9
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +135
Passive 0 0 120
Death Sword Mastery 9
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +225
Passive 0 0 120
Deadly Pull 2
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 1800.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 120
Emergency Rescue 15
If HP < 30%%
HP +3,75 recovery bonus
Passive 0 0 120
Level: 46
Emergency Rescue 16
If HP < 30%%
HP +4 recovery bonus
Passive 0 0 120
Level: 47
Emergency Rescue 17
If HP < 30%%
HP +4,25 recovery bonus
Passive 0 0 120
Level: 48
Emergency Rescue 18
If HP < 30%%
HP +4,5 recovery bonus
Passive 0 0 120
Level: 49
Emergency Rescue 19
If HP < 30%%
HP +4,75 recovery bonus
Passive 0 0 200
Level: 50
Death Armor Mastery 10
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +150
Passive 0 0 200
Potion Mastery 2
HP +20 recovery potion effectiveness%
Passive 0 0 0
Death Sword Mastery 10
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +250
Passive 0 0 200
Punishment 6
Strikes with a sword.
Power 2236.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 40 0 200
Fist of Fury 1
Strikes the enemy with a fist filled with the energy of flame.
Power 2064.
Has a chance to gain 1 DP. when attacking
Ignores shield defense.
Ignores 10% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -23%
Active 50 0 200
Wipeout 2
Puts all your strength into the strike.
Attacks the enemy with 2752 power.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 40 0 200
Roar of Death 2
Howling makes you stronger.
When used, restores HP by 25% of Max HP.
Max HP +25%
Max CP +25%
Active 70 0 200
Deadly Pull 3
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 2050.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 200
Emergency Rescue 20
If HP < 30%%
HP +5 recovery bonus
Passive 0 0 200
Level: 51
Emergency Rescue 21
If HP < 30%%
HP +5,25 recovery bonus
Passive 0 0 200
Level: 52
Divine Inspiration 1
Max number of buffs +1
Passive 0 0 200
Death Armor Mastery 11
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +156
Passive 0 0 200
Death Sword Mastery 11
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +260
Passive 0 0 200
Emergency Rescue 22
If HP < 30%%
HP +5,5 recovery bonus
Passive 0 0 200
Level: 53
Fist of Fury 2
Strikes the enemy with a fist filled with the energy of flame.
Power 2336.
Has a chance to gain 1 DP. when attacking
Ignores shield defense.
Ignores 10% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -23%
Active 53 0 400
Emergency Rescue 23
If HP < 30%%
HP +5,75 recovery bonus
Passive 0 0 400
Level: 54
Death Armor Mastery 12
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +162
Passive 0 0 400
Death Sword Mastery 12
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +270
Passive 0 0 400
Punishment 7
Strikes with a sword.
Power 2629.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 43 0 400
Emergency Rescue 24
If HP < 30%%
HP +6 recovery bonus
Passive 0 0 400
Level: 55
Bone Cage 1
Puts the enemy into the bone cage.
An enemy in prison cannot be attacked.
Enemies cannot move, attack, teleport, target, use skills, recover HP/ MP/ CP.
After the effect ends:
PvP: Max HP/ MP -10%%
PvE: deals physical damage. Power 8500.
Ignores shield defense.
Ignores 25%% of defense.
Critical hit possible.
Then deals additional damage equal to 200% of P. Atk.
Active 57 0 450
Wipeout 3
Puts all your strength into the strike.
Attacks the enemy with 3358 power.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 44 0 450
Emergency Rescue 25
If HP < 30%%
HP +6,25 recovery bonus
Passive 0 0 450
Level: 56
Death Armor Mastery 13
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +168
Passive 0 0 500
Death Sword Mastery 13
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +280
Passive 0 0 500
Fist of Fury 3
Strikes the enemy with a fist filled with the energy of flame.
Power 2611.
Has a chance to gain 1 DP. when attacking
Ignores shield defense.
Ignores 10% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -23%
Active 56 0 500
Emergency Rescue 26
If HP < 30%%
HP +6,5 recovery bonus
Passive 0 0 500
Level: 57
Punishment 8
Strikes with a sword.
Power 2928.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 45 0 550
Emergency Rescue 27
If HP < 30%%
HP +6,75 recovery bonus
Passive 0 0 550
Level: 58
Death Armor Mastery 14
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +174
Passive 0 0 600
Death Sword Mastery 14
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +290
Passive 0 0 600
Emergency Rescue 28
If HP < 30%%
HP +7 recovery bonus
Passive 0 0 600
Level: 59
Fist of Fury 4
Strikes the enemy with a fist filled with the energy of flame.
Power 2888.
Has a chance to gain 1 DP. when attacking
Ignores shield defense.
Ignores 10% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -23%
Active 59 0 700
Emergency Rescue 29
If HP < 30%%
HP +7,25 recovery bonus
Passive 0 0 700
Level: 60
Death Armor Mastery 15
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +180
Passive 0 0 800
Potion Mastery 3
HP +30 recovery potion effectiveness%
Passive 0 0 0
Death Sword Mastery 15
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +300
Passive 0 0 800
MP Recovery 3
Restores 138 MP every 8,6 sec.
Active 0 0 800
Call of Flame 1
Your blade is covered with Death Fire.
P. Atk. +100
With a certain chance, applies Death Fire on attack.
(Activation cooldown: 10 sec.)
Death Fire
PvP effect
P. Def. -300
M. Def. -300
PvE:
PvE effect
P. Def. -30%
M. Def. -30%
PvE:
Active 0 0 800
Punishment 9
Strikes with a sword.
Power 3229.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 48 0 800
Bone Cage 2
Puts the enemy into the bone cage.
An enemy in prison cannot be attacked.
Enemies cannot move, attack, teleport, target, use skills, recover HP/ MP/ CP.
After the effect ends:
PvP: Max HP/ MP -10%%
PvE: deals physical damage. Power 8500.
Ignores shield defense.
Ignores 25%% of defense.
Critical hit possible.
Then deals additional damage equal to 205% of P. Atk.
Active 59 0 800
Drain Magic Energy 2
Has a chance to restore 2% MP. when attacking
(Activation cooldown: 3 sec.)
Passive 0 0 800
Wipeout 4
Puts all your strength into the strike.
Attacks the enemy with 3974 power.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 48 0 800
Undying Body 3
An undying body is vulnerable to holy attacks.
Strong resistance to draining effects.
Received Healing -20%.
With a 10% chance when using Punishment:
Death Knight's appearance attacks alongside you.
Passive 0 0 0
Deadly Pull 4
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 2800.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 800
Ability to Attack 3
Your body is filled with magic energy.
P. Atk. +150
Passive 0 0 800
Stigma of Death 2
Attacks the enemy with 1615 power.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
PvP: Attacks up to 5 targets.
PvE: Attacks up to 5 targets.
Effects of several marks do not stack.
Effects of multiple marks do not stack.
Debuff/ Anomaly Resistance -5%
Active 100 0 800
Emergency Rescue 30
If HP < 30%%
HP +7,5 recovery bonus
Passive 0 0 800
Level: 61
Divine Inspiration 2
Max number of buffs +2
Passive 0 0 900
Emergency Rescue 31
If HP < 30%%
HP +7,75 recovery bonus
Passive 0 0 900
Level: 62
Death Armor Mastery 16
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +186
Passive 0 0 1 000
Death Sword Mastery 16
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +310
Passive 0 0 1 000
Fist of Fury 5
Strikes the enemy with a fist filled with the energy of flame.
Power 3168.
Has a chance to gain 1 DP. when attacking
Ignores shield defense.
Ignores 10% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -23%
Active 62 0 1 000
Emergency Rescue 32
If HP < 30%%
HP +8 recovery bonus
Passive 0 0 1 000
Level: 63
Punishment 10
Strikes with a sword.
Power 3533.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 50 0 1 100
Emergency Rescue 33
If HP < 30%%
HP +8,25 recovery bonus
Passive 0 0 1 100
Level: 64
Death Armor Mastery 17
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +192
Passive 0 0 1 200
Death Sword Mastery 17
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +320
Passive 0 0 1 200
Emergency Rescue 34
If HP < 30%%
HP +8,5 recovery bonus
Passive 0 0 1 200
Level: 65
Fist of Fury 6
Strikes the enemy with a fist filled with the energy of flame.
Power 3450.
Has a chance to gain 1 DP. when attacking
Ignores shield defense.
Ignores 10% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -23%
Active 65 0 1 300
Wipeout 5
Puts all your strength into the strike.
Attacks the enemy with 4600 power.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 51 0 1 300
Deadly Pull 5
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 3500.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 1 300
Emergency Rescue 35
If HP < 30%%
HP +8,75 recovery bonus
Passive 0 0 1 300
Level: 66
Death Armor Mastery 18
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +198
Passive 0 0 1 400
Death Sword Mastery 18
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +330
Passive 0 0 1 400
Punishment 11
Strikes with a sword.
Power 3840.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 52 0 1 400
Emergency Rescue 36
If HP < 30%%
HP +9 recovery bonus
Passive 0 0 1 400
Level: 67
Emergency Rescue 37
If HP < 30%%
HP +9,25 recovery bonus
Passive 0 0 1 500
Level: 68
Death Armor Mastery 19
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +204
Passive 0 0 1 600
Death Sword Mastery 19
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +340
Passive 0 0 1 600
Fist of Fury 7
Strikes the enemy with a fist filled with the energy of flame.
Power 3734.
Has a chance to gain 1 DP. when attacking
Ignores shield defense.
Ignores 10% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -23%
Active 68 0 1 600
Emergency Rescue 38
If HP < 30%%
HP +9,5 recovery bonus
Passive 0 0 1 600
Level: 69
Punishment 12
Strikes with a sword.
Power 4148.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 54 0 1 700
Emergency Rescue 39
If HP < 30%%
HP +9,75 recovery bonus
Passive 0 0 1 700
Level: 70
Acceleration 1
Strengthens your body.
Restores 1 DP. when attacking
(Activation cooldown: 1 sec.)
Atk. Spd. +30%%
With a 50%% chance, triggers on attack.

For 8 sec.
Atk. Spd. +20%%
(Activation cooldown: 200 sec.)
Passive 0 0 1 800
Death Armor Mastery 20
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +210
Passive 0 0 1 800
Death Sword Mastery 20
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +350
Passive 0 0 1 800
Bone Cage 3
Puts the enemy into the bone cage.
An enemy in prison cannot be attacked.
Enemies cannot move, attack, teleport, target, use skills, recover HP/ MP/ CP.
After the effect ends:
PvP: Max HP/ MP -10%%
PvE: deals physical damage. Power 8500.
Ignores shield defense.
Ignores 25%% of defense.
Critical hit possible.
Then deals additional damage equal to 210% of P. Atk.
Active 61 0 1 800
Drain Magic Energy 3
Has a chance to restore 3% MP. when attacking
(Activation cooldown: 3 sec.)
Passive 0 0 1 800
Flaming Body 1
DP recovering skill>
Your body is engulfed in enhancing flames.
P. Atk. +20%
P. Critical Rate +20
Basic Critical Damage +150
Restores 1 DP. when attacking
(Activation cooldown: 1 sec.)
When Death Knight's Flame Sword is equipped, transforms the skill into Dark Form and adds the Speed bonus.
Active 0 1000 1 800
Wipeout 6
Puts all your strength into the strike.
Attacks the enemy with 5233 power.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 55 0 1 800
Roar of Death 3
Howling makes you stronger.
When used, restores HP by 40% of Max HP.
Max HP +40%
Max CP +40%
Active 80 0 1 800
Undying Body 4
An undying body is vulnerable to holy attacks.
Strong resistance to draining effects.
Received Healing -10%.
With a 15% chance when using Punishment:
Death Knight's appearance attacks alongside you.
Passive 0 0 0
Deadly Pull 6
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 4000.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 1 800
Stigma of Death 3
Attacks the enemy with 2154 power.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
PvP: Attacks up to 5 targets.
PvE: Attacks up to 5 targets.
Effects of several marks do not stack.
Effects of multiple marks do not stack.
Debuff/ Anomaly Resistance -5%
Active 100 0 1 800
Emergency Rescue 40
If HP < 30%%
HP +10 recovery bonus
Passive 0 0 1 800
Level: 71
Fist of Fury 8
Strikes the enemy with a fist filled with the energy of flame.
Power 4020.
Has a chance to gain 1 DP. when attacking
Ignores shield defense.
Ignores 10% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -23%
Active 71 0 1 900
Emergency Rescue 41
If HP < 30%%
HP +10,25 recovery bonus
Passive 0 0 1 900
Level: 72
Death Armor Mastery 21
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +216
Passive 0 0 2 000
Death Sword Mastery 21
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +360
Passive 0 0 2 000
Punishment 13
Strikes with a sword.
Power 4459.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 57 0 2 000
Emergency Rescue 42
If HP < 30%%
HP +10,5 recovery bonus
Passive 0 0 2 000
Level: 73
Emergency Rescue 43
If HP < 30%%
HP +10,75 recovery bonus
Passive 0 0 2 100
Level: 74
Death Armor Mastery 22
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +222
Passive 0 0 2 200
Death Sword Mastery 22
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +370
Passive 0 0 2 200
Fist of Fury 9
Strikes the enemy with a fist filled with the energy of flame.
Power 4309.
Has a chance to gain 1 DP. when attacking
Ignores shield defense.
Ignores 10% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -23%
Active 74 0 2 200
Emergency Rescue 44
If HP < 30%%
HP +11 recovery bonus
Passive 0 0 2 200
Level: 75
Punishment 14
Strikes with a sword.
Power 4772.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 59 0 2 300
Bone Cage 4
Puts the enemy into the bone cage.
An enemy in prison cannot be attacked.
Enemies cannot move, attack, teleport, target, use skills, recover HP/ MP/ CP.
After the effect ends:
PvP: Max HP/ MP -10%%
PvE: deals physical damage. Power 8500.
Ignores shield defense.
Ignores 25%% of defense.
Critical hit possible.
Then deals additional damage equal to 220% of P. Atk.
Active 63 0 2 300
Flaming Body 2
DP recovering skill>
Your body is engulfed in enhancing flames.
P. Atk. +30%
P. Critical Rate +22
Basic Critical Damage +180
Restores 1 DP. when attacking
(Activation cooldown: 1 sec.)
When Death Knight's Flame Sword is equipped, transforms the skill into Dark Form and adds the Speed bonus.
Active 0 1000 2 300
Wipeout 7
Puts all your strength into the strike.
Attacks the enemy with 5873 power.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 59 0 2 300
Deadly Pull 7
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 5300.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 2 300
Emergency Rescue 45
If HP < 30%%
HP +11,25 recovery bonus
Passive 0 0 2 300
← Death Messenger Death Knight
Level: 76 – 95
NameTypeMPHPSP required
Level: 76
Hell Fire 1
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies once. Power 4282.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 200%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -250
M. Atk. -250
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%
Active 0 0 8 000
Blessed by Sayha 1
Max HP +20
Damage bonus in PvE +0,25%
Passive 0 0 0
Divine Inspiration 3
Max number of buffs +3
Passive 0 0 8 000
Divine Inspiration 4
Max number of buffs +4
Passive 0 0 8 000
Death Armor Mastery 23
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +228
Passive 0 0 8 000
Empower 4
M. Atk. +330
Passive 0 0 8 000
Burning Field 1
Summons a wave of fire and attacks nearby enemies.
Deals 3 hits. Power 225% of P. Atk.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
After 3 hits, an additional attack is dealt. Power 350% of P. Atk.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Then has a chance to activate Burning Swamp.
Burning Swamp
Rush skills cannot be used.
Active 0 0 8 000
Wild Magic 3
Magic skill critical rate +30
Active 0 0 8 000
Berserker Spirit 3
Max HP -10%
Max MP -10%
P. Atk. +10%
M. Atk. +20%
Atk. Spd. +9%
Casting Spd. +9%
Speed +8
Active 0 0 8 000
Evolution Defense 1
P. Def. -1400@0:20
M. Def. -1050@0:15

Required level: 76.
Stats change based on level.
P. Def. +20
M. Def. +15
Passive 0 0 0
Death Guard 2
Damage received -5%
P. Def. +300
M. Def. +300
With a 30% chance when hit:
For 30 sec., summons the Death Shield.
Max HP +1500 and instantly restores HP.
(Activation cooldown: 120 sec.)
Active 0 0 8 000
Call of Flame 2
Your blade is covered with Death Fire.
P. Atk. +500
With a certain chance, applies Death Fire on attack.
(Activation cooldown: 10 sec.)
Death Fire
PvP effect
P. Def. -500
M. Def. -500
PvE:
PvE effect
P. Def. -30%
M. Def. -30%
PvE:
Active 0 0 8 000
Fist of Fury 10
Strikes the enemy with a fist filled with the energy of flame.
Power 5353.
Has a chance to gain 2 DP. when attacking
Ignores shield defense.
Ignores 10% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -23%
Active 76 0 8 000
Wind Walk 3
Speed +35
Active 0 0 8 000
Magic Barrier 3
M. Def. +380
Active 0 0 8 000
Might 4
P. Atk. +250
Passive 0 0 8 000
Ultimate Death Knight: Master 1
Transforms into a Death Knight who is cursed by the Fire Dragon Valakas, but possesses great powers.

P. Atk. +40%%
P. Critical Damage +40%%
P. Skill Critical Damage +40%%
Atk. Spd. +50%%
P. Def. +250
Speed +5
Resistance to All Weapons +8%%
Decreases penalty of Received Healing.
Increases Holy Resistance.
Active 0 0 8 000
Detection 1
Common de-stealthing skill>
Removes the Hide effect from nearby enemies and prevents from using it again for 2 sec.
De-stealthing range: 200.
Active 70 0 8 000
Mount Night Mare 1
Allows to mount Night Mare.
Active 0 0 8 000
Death Points 3
Death Knight uses their rage power defensively.
Max 1000 DP.
P. Def. +500
P. Atk. +5%%
HP/ MP +10 recovery bonus
Speed +10
Passive 0 0 0
Flame Trace 1
Physical skill Critical Rate +1%
Damage bonus in PvE +5%%

Wipeout → Flame Wipeout
Passive 0 0 8 000
Devour 1
Recovers 500 DP.
Available only at 500 or less DP.
Active 0 0 8 000
Natural Power 1
Your inner powers allow you to make more powerful attacks.
The effect is determined by STR.

P. Atk. +2500

P. Atk. +3500

P. Atk. +5000

P. Atk. +6500

P. Atk. +8000

P. Atk. +10000
Passive 0 0 8 000
Acumen 4
Casting Spd. +33%
Active 0 0 8 000
Deadly Ligament Rupture 1
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 43 0 8 000
Expanded Potential of Dyes 1
Adds dye pattern slot 4.
Opens hidden power slot 4.
Passive 0 0 0
Deadly Resilience 1
Max HP +500
Debuff resistance +5%
Debuff Resistance +5%
Passive 0 0 8 000
Ultimate Death Knight: Master 2
Those who were strong in spirit and did not succumb to the ruinous curse became Death Knights of incredible power.
Form effect>
P. Atk. +1000
P. Atk. +40%%
Skill Power +10%%
P. Skill Critical Rate +20%%
P. Critical Damage +40%%
P. Skill Critical Damage +40%%
Pull chance +40%%
Imprisonment Atk. Rate +30%%
Atk. Spd. +50%%
P. Def. +500
Speed +20
Resistance to All Weapons +10%%
Pull and imprisonment resistance +20%%
Reduces the penalty to received healing
Increases Holy defense
With a 50%% chance, triggers Impending Death Whisper on attack.
When triggered, resets the cooldown of Hellfire.
Impending Death Whisper
For 10 sec.
P. Critical Rate +10%%
P. Skill Critical Rate +10%%
Hold/ Suppression Resistance +50%%
Dagger attack resistance +10%%
Skills do not consume DP.
(Activation cooldown: 50 sec.)
Active 0 0 8 000
Haste 3
Atk. Spd. +35%
Active 0 0 8 000
Focus 4
P. Critical Rate +42
Passive 0 0 8 000
Flame Grip 1
Tightly holds the target.
PvP: Holds up to 5 targets.
PvE: Holds up to 5 targets.
Enemies cannot move, attack, teleport, target, use skills, recover HP/ MP/ CP.
They can only be attacked by Death Knight. With a certain chance, removes the Grip effect on attack.
Active 70 0 8 000
Clarity 4
MP consumption for physical skills/songs/dances -21%
MP consumption for magic skills -11%
Passive 0 0 8 000
Death Whisper 4
P. Critical Damage +38%
Passive 0 0 8 000
Shield 4
P. Def. +330
Passive 0 0 8 000
Emergency Rescue 46
If HP < 30%%
HP +11,5 recovery bonus
Passive 0 0 8 000
Level: 77
Hell Fire 2
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4343.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 210%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -500
M. Atk. -500
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 10 000
Deadly Ligament Rupture 2
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 45 0 10 000
Emergency Rescue 47
If HP < 30%%
HP +11,75 recovery bonus
Passive 0 0 10 000
Level: 78
Hell Fire 3
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4404.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 220%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -750
M. Atk. -750
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 12 000
Death Armor Mastery 24
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +234
Passive 0 0 12 000
Punishment 15
Strikes with a sword.
Power 5964.
Ignores shield defense.
Ignores 20% of the target's defense.
Critical hit possible.
Active 61 0 12 000
Fist of Fury 11
Strikes the enemy with a fist filled with the energy of flame.
Power 5505.
Has a chance to gain 2 DP. when attacking
Ignores shield defense.
Ignores 10% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -23%
Active 78 0 12 000
Deadly Ligament Rupture 3
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 47 0 12 000
Emergency Rescue 48
If HP < 30%%
HP +12 recovery bonus
Passive 0 0 12 000
Level: 79
Hell Fire 4
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4465.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 230%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -3000
M. Atk. -3000
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 15 000
Deadly Ligament Rupture 4
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 49 0 15 000
Emergency Rescue 49
If HP < 30%%
HP +12,25 recovery bonus
Passive 0 0 15 000
Level: 80
Hell Fire 5
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4527.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 240%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -1250
M. Atk. -1250
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 18 000
Blessed by Sayha 2
Max HP +50
Damage bonus in PvE +0,5%
Passive 0 0 0
Death Armor Mastery 25
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +240
Passive 0 0 18 000
Rage Charge 1
Rush skill>
Rushes at the enemy and strikes with a fist filled with the energy of flame.
Power 5658.
Has a chance to gain 2 DP. when attacking
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -30%
Pull Resistance -30%
Sword/ Two-handed Sword Resistance -10%
Active 80 0 18 000
Bone Cage 5
Puts the enemy into the bone cage.
An enemy in prison cannot be attacked.
Enemies cannot move, attack, teleport, target, use skills, recover HP/ MP/ CP.
After the effect ends:
PvP: Max HP/ MP -10%%
PvE: deals physical damage. Power 8500.
Ignores shield defense.
Ignores 25%% of defense.
Critical hit possible.
Then deals additional damage equal to 230% of P. Atk.
Active 65 0 18 000
Evolution Power 1
P. Atk. -1400@0:20
M. Atk. -1400@0:20

Required level: 80.
Stats change based on level.
P. Atk. +20
M. Atk. +20
Passive 0 0 0
Flaming Body 3
DP recovering skill>
Your body is engulfed in enhancing flames.
P. Atk. +40%
P. Critical Rate +25
Basic Critical Damage +200
Restores 1 DP. when attacking
(Activation cooldown: 1 sec.)
When Death Knight's Flame Sword is equipped, transforms the skill into Dark Form and adds the Speed bonus.
Active 0 1000 18 000
Wipeout 8
Puts all your strength into the strike.
Attacks the enemy with 7544 power.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 63 0 18 000
Deadly Ligament Rupture 5
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 51 0 18 000
Roar of Death 4
Howling makes you stronger.
When used, restores HP by 45% of Max HP.
Max HP +45%
Max CP +45%
Active 90 0 18 000
Undying Body 5
An undying body is vulnerable to holy attacks.
Strong resistance to draining effects.
With a 15% chance when using Punishment:
Death Knight's appearance attacks alongside you.
With a 20% chance, increases Fist of Fury's attack power.
Passive 0 0 0
Deadly Pull 8
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 5600.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 18 000
Stigma of Evil 1
Attacks the enemy with 3200 power.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
PvP: Attacks up to 5 targets.
PvE: Attacks up to 10 targets.
The attacked enemy receives the Mark of Doom.
Effects of multiple marks do not stack.
Debuff/ Anomaly Resistance -10%
When a target with the Mark of Doom takes damage from Hellfire, an additional attack is triggered. Power 8000.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
When defeating an enemy with the Mark of Doom,
applies Soul Steal, which stacks up to Lv. 5.
Lv. 1: P. Atk./ P. Def./ M. Def. +100
Lv. 2: P. Atk./ P. Def./ M. Def. +200
Lv. 3: P. Atk./ P. Def./ M. Def. +300
Lv. 4: P. Atk./ P. Def./ M. Def. +400
Lv. 5: P. Atk./ P. Def./ M. Def. +500
Active 100 0 18 000
Emergency Rescue 50
If HP < 30%%
HP +12,5 recovery bonus
Passive 0 0 18 000
Level: 81
Hell Fire 6
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4588.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 250%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -1500
M. Atk. -1500
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 160 000
Death Armor Mastery 26
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +243
Passive 0 0 160 000
Punishment 16
Strikes with a sword.
Power 6212.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 63 0 160 000
Deadly Ligament Rupture 6
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 53 0 160 000
Emergency Rescue 51
If HP < 30%%
HP +12,75 recovery bonus
Passive 0 0 160 000
Level: 82
Hell Fire 7
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4649.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 260%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -1750
M. Atk. -1750
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 170 000
Death Armor Mastery 27
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +246
Passive 0 0 170 000
Rage Charge 2
Rush skill>
Rushes at the enemy and strikes with a fist filled with the energy of flame.
Power 5811.
Has a chance to gain 2 DP. when attacking
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -30%
Pull Resistance -30%
Sword/ Two-handed Sword Resistance -10%
Active 82 0 170 000
Bone Cage 6
Puts the enemy into the bone cage.
An enemy in prison cannot be attacked.
Enemies cannot move, attack, teleport, target, use skills, recover HP/ MP/ CP.
After the effect ends:
PvP: Max HP/ MP -10%%
PvE: deals physical damage. Power 8500.
Ignores shield defense.
Ignores 25%% of defense.
Critical hit possible.
Then deals additional damage equal to 240% of P. Atk.
Active 66 0 170 000
Dragon Slayer Appearance 1
P. Atk. +200
M. Atk. +200
P. Def. +300
M. Def. +300
Atk. Spd. +30
Casting Spd. +30
Max HP +500
Max MP +500
Attention!
Does not stack with Castle Guardian Transformation.
Active 0 0 0
Deadly Ligament Rupture 7
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 55 0 170 000
Emergency Rescue 52
If HP < 30%%
HP +13 recovery bonus
Passive 0 0 170 000
Level: 83
Hell Fire 8
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4711.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 270%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -2000
M. Atk. -2000
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 240 000
Death Armor Mastery 28
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +249
Passive 0 0 240 000
Deadly Ligament Rupture 8
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 57 0 240 000
Emergency Rescue 53
If HP < 30%%
HP +13,25 recovery bonus
Passive 0 0 240 000
Level: 84
Hell Fire 9
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4772.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 280%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -2250
M. Atk. -2250
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 240 000
Death Armor Mastery 29
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +252
Passive 0 0 240 000
Rage Charge 3
Rush skill>
Rushes at the enemy and strikes with a fist filled with the energy of flame.
Power 5965.
Has a chance to gain 2 DP. when attacking
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -30%
Pull Resistance -30%
Sword/ Two-handed Sword Resistance -10%
Active 84 0 240 000
Bone Cage 7
Puts the enemy into the bone cage.
An enemy in prison cannot be attacked.
Enemies cannot move, attack, teleport, target, use skills, recover HP/ MP/ CP.
After the effect ends:
PvP: Max HP/ MP -10%%
PvE: deals physical damage. Power 8500.
Ignores shield defense.
Ignores 25%% of defense.
Critical hit possible.
Then deals additional damage equal to 250% of P. Atk.
Active 67 0 240 000
Deadly Ligament Rupture 9
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 59 0 240 000
Emergency Rescue 54
If HP < 30%%
HP +13,5 recovery bonus
Passive 0 0 240 000
Level: 85
Hell Fire 10
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4833.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 290%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -2500
M. Atk. -2500
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 840 000
Blessed by Sayha 3
Max HP +75
Damage bonus in PvE +0,75%
Passive 0 0 0
Acceleration 2
Strengthens your body.
Restores 1 DP. when attacking
(Activation cooldown: 1 sec.)
Atk. Spd. +30%%
With a 80%% chance, triggers on attack.

For 10 sec.
Atk. Spd. +30%%
P. Def. +1000
M. Def. +2000
(Activation cooldown: 200 sec.)
Passive 0 0 840 000
Death Attack Mastery 1
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +500
Passive 0 0 840 000
Death Armor Mastery 30
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +255
Passive 0 0 840 000
Burning Field 2
Summons a wave of fire and attacks nearby enemies.
Deals 3 hits. Power 250% of P. Atk.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
After 3 hits, an additional attack is dealt. Power 400% of P. Atk.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Then has a chance to activate Burning Swamp.
Burning Swamp
Rush skills cannot be used.
Active 0 0 840 000
Rage Charge 4
Rush skill>
Rushes at the enemy and strikes with a fist filled with the energy of flame.
Power 6042.
Has a chance to gain 3 DP. when attacking
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -30%
Pull Resistance -30%
Sword/ Two-handed Sword Resistance -10%
Active 85 0 840 000
Death Guard 3
Damage received -10%
P. Def. +500
M. Def. +500
With a 30% chance when hit:
For 30 sec., summons the Death Shield.
Max HP +3000 and instantly restores HP.
(Activation cooldown: 120 sec.)
Active 0 0 840 000
Punishment 17
Strikes with a sword.
Power 8181.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 66 0 840 000
Detection 2
Common de-stealthing skill>
Removes the Hide effect from nearby enemies and prevents from using it again for 2 sec.
De-stealthing range: 400.
Active 70 0 840 000
Flaming Body 4
DP recovering skill>
Your body is engulfed in enhancing flames.
P. Atk. +1500
P. Atk. +40%
P. Critical Rate +30
Basic Critical Damage +250
Restores 1 DP. when attacking
(Activation cooldown: 1 sec.)
When Death Knight's Flame Sword is equipped, transforms the skill into Dark Form and adds the Speed bonus.
Active 0 1000 840 000
Extended Life 1
Max HP -1300@0:20

Required level: 85.
Stats change based on level.
Max HP +20
Passive 0 0 0
Extended Life 2
Max HP -1500@0:30

Required level: 85.
Stats change based on level.
Max HP +30
Passive 0 0 0
Extended Life 3
Max HP -1700@0:40

Required level: 85.
Stats change based on level.
Max HP +40
Passive 0 0 0
Extended Life 4
Max HP -2700@0:60

Required level: 85.
Stats change based on level.
Max HP +60
Passive 0 0 0
Extended Life 5
Max HP -5200@0:100

Required level: 85.
Stats change based on level.
Max HP +100
Passive 0 0 0
Wipeout 9
Puts all your strength into the strike.
Attacks the enemy with 8056 power.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 66 0 840 000
Deadly Ligament Rupture 10
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 61 0 840 000
Deadly Pull 9
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 6000.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 840 000
Emergency Rescue 55
If HP < 30%%
HP +13,75 recovery bonus
Passive 0 0 840 000
Level: 86
Hell Fire 11
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4895.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 300%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -2750
M. Atk. -2750
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 840 000
Death Attack Mastery 2
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +700
Passive 0 0 840 000
Death Armor Mastery 31
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +258
Passive 0 0 840 000
Rage Charge 5
Rush skill>
Rushes at the enemy and strikes with a fist filled with the energy of flame.
Power 6118.
Has a chance to gain 3 DP. when attacking
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -30%
Pull Resistance -30%
Sword/ Two-handed Sword Resistance -10%
Active 86 0 840 000
Bone Cage 8
Puts the enemy into the bone cage.
An enemy in prison cannot be attacked.
Enemies cannot move, attack, teleport, target, use skills, recover HP/ MP/ CP.
After the effect ends:
PvP: Max HP/ MP -10%%
PvE: deals physical damage. Power 8500.
Ignores shield defense.
Ignores 25%% of defense.
Critical hit possible.
Then deals additional damage equal to 260% of P. Atk.
Active 68 0 840 000
Deadly Ligament Rupture 11
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 63 0 840 000
Glorious Warrior: Increased Weight Limit 1
Weight limit +10000.
Passive 0 0 0
Glorious Warrior: Elixir Upgrade 1
Elixir usage limit +2
Passive 0 0 0
Emergency Rescue 56
If HP < 30%%
HP +14 recovery bonus
Passive 0 0 840 000
Level: 87
Hell Fire 12
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4957.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 310%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -3000
M. Atk. -3000
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 840 000
Death Attack Mastery 3
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +900
Passive 0 0 840 000
Death Armor Mastery 32
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +261
Passive 0 0 840 000
Rage Charge 6
Rush skill>
Rushes at the enemy and strikes with a fist filled with the energy of flame.
Power 6195.
Has a chance to gain 3 DP. when attacking
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -30%
Pull Resistance -30%
Sword/ Two-handed Sword Resistance -10%
Active 87 0 840 000
Punishment 18
Strikes with a sword.
Power 8389.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 68 0 840 000
Mount Glorious Steed 1
Allows to mount Glorious Steed.
Attention!
The Orc Lancer/ Wolf Master/ Dragoon/ Vanguard Rider classes cannot use mounts.
Active 0 0 0
Deadly Ligament Rupture 12
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 65 0 840 000
Glorious Warrior: Elixir Upgrade 2
Elixir usage limit +4
Passive 0 0 0
Emergency Rescue 57
If HP < 30%%
HP +14,25 recovery bonus
Passive 0 0 840 000
Level: 88
Hell Fire 13
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5018.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 320%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -3250
M. Atk. -3250
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 840 000
Death Attack Mastery 4
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +1100
Passive 0 0 840 000
Death Armor Mastery 33
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +264
Passive 0 0 840 000
Rage Charge 7
Rush skill>
Rushes at the enemy and strikes with a fist filled with the energy of flame.
Power 6272.
Has a chance to gain 3 DP. when attacking
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -30%
Pull Resistance -30%
Sword/ Two-handed Sword Resistance -10%
Active 88 0 840 000
Bone Cage 9
Puts the enemy into the bone cage.
An enemy in prison cannot be attacked.
Enemies cannot move, attack, teleport, target, use skills, recover HP/ MP/ CP.
After the effect ends:
PvP: Max HP/ MP -10%%
PvE: deals physical damage. Power 8500.
Ignores shield defense.
Ignores 25%% of defense.
Critical hit possible.
Then deals additional damage equal to 270% of P. Atk.
Active 69 0 840 000
Detection 3
Enhanced de-stealthing skill>
Removes the Hide effect from nearby enemies and prevents from using it again for 2 sec.
With a 5%% chance, removes the Seclusion effect from nearby enemies and prevents from using it again for 2 sec.
De-stealthing range: 450.
Active 70 0 840 000
Deadly Ligament Rupture 13
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 67 0 840 000
Glorious Warrior: Special Teleport 1
Enables the Special Teleport skill.
Passive 0 0 0
Glorious Warrior: Expand Inventory 1
Inventory slots +10.
Passive 0 0 0
Glorious Warrior: Elixir Upgrade 3
Elixir usage limit +6
Passive 0 0 0
Emergency Rescue 58
If HP < 30%%
HP +14,5 recovery bonus
Passive 0 0 840 000
Level: 89
Hell Fire 14
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5080.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 330%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -3500
M. Atk. -3500
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 840 000
Death Attack Mastery 5
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +1300
Passive 0 0 840 000
Death Armor Mastery 34
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +267
Passive 0 0 840 000
Rage Charge 8
Rush skill>
Rushes at the enemy and strikes with a fist filled with the energy of flame.
Power 6350.
Has a chance to gain 3 DP. when attacking
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -30%
Pull Resistance -30%
Sword/ Two-handed Sword Resistance -10%
Active 89 0 840 000
Punishment 19
Strikes with a sword.
Power 8599.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 69 0 840 000
Mount Shining Lady 1
Allows to mount Shining Lady.
Attention!
The Orc Lancer/ Wolf Master/ Dragoon/ Vanguard Rider classes cannot use mounts.
Active 0 0 0
Deadly Ligament Rupture 14
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 69 0 840 000
Glorious Warrior: My Teleport 1
My Teleport Locations +5
Passive 0 0 0
Glorious Warrior: Elixir Upgrade 4
Elixir usage limit +8
Passive 0 0 0
Emergency Rescue 59
If HP < 30%%
HP +14,75 recovery bonus
Passive 0 0 840 000
Level: 90
Hell Fire 15
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5142.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 340%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -3750
M. Atk. -3750
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 840 000
Blessed by Sayha 4
Max HP +100
Damage bonus in PvE +1%
Passive 0 0 0
Death Attack Mastery 6
Makes you more skillful with one-handed swords.
When using a one-handed sword:
P. Atk. +1500
Passive 0 0 840 000
Death Armor Mastery 35
Increases defense when using heavy or light armor.
Heavy/ light armor effect
P. Def. +270
Passive 0 0 840 000
Burning Field 3
Summons a wave of fire and attacks nearby enemies.
Deals 3 hits. Power 275% of P. Atk.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
After 3 hits, an additional attack is dealt. Power 450% of P. Atk.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Then has a chance to activate Burning Swamp.
Burning Swamp
Rush skills cannot be used.
Active 0 0 840 000
Rage Charge 9
Rush skill>
Rushes at the enemy and strikes with a fist filled with the energy of flame.
Power 6427.
Has a chance to gain 3 DP. when attacking
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
Applies Furious Blast, which decreases the enemy's P. Def. and M. Def.
Furious Blast
P./ M. Def. -30%
Pull Resistance -30%
Sword/ Two-handed Sword Resistance -10%
Active 90 0 840 000
Punishment 20
Strikes with a sword.
Power 8703.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 70 0 840 000
Bone Cage 10
Puts the enemy into the bone cage.
An enemy in prison cannot be attacked.
Enemies cannot move, attack, teleport, target, use skills, recover HP/ MP/ CP.
After the effect ends:
PvP: Max HP/ MP -10%%
PvE: deals physical damage. Power 8500.
Ignores shield defense.
Ignores 25%% of defense.
Critical hit possible.
Then deals additional damage equal to 280% of P. Atk.
Active 70 0 840 000
Flaming Body 5
DP recovering skill>
Your body is engulfed in enhancing flames.
P. Atk. +3000
P. Atk. +40%
P. Critical Rate +35
Basic Critical Damage +300
Restores 1 DP. when attacking
(Activation cooldown: 1 sec.)
When Death Knight's Flame Sword is equipped, transforms the skill into Dark Form and adds the Speed bonus.
Active 0 1000 840 000
Wipeout 10
Puts all your strength into the strike.
Attacks the enemy with 8569 power.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 70 0 840 000
Deadly Ligament Rupture 15
Removes and blocks the following buffs:
- Wind Walk
- Blade Movement
- Fast Run
Active 70 0 840 000
Roar of Death 5
Howling makes you stronger.
When used, restores HP by 55% of Max HP.
Max HP +55%
Max CP +55%
Active 100 0 840 000
Glorious Warrior: Enhanced Abilities 1
CON +1
MEN +1
Active 0 0 0
Glorious Warrior: Elixir Upgrade 5
Elixir usage limit +10
Passive 0 0 0
Deadly Pull 10
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 6500.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 840 000
Stigma of Evil 2
Attacks the enemy with 4500 power.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
PvP: Attacks up to 5 targets.
PvE: Attacks up to 10 targets.
The attacked enemy receives the Mark of Doom.
Effects of multiple marks do not stack.
Debuff/ Anomaly Resistance -10%
When a target with the Mark of Doom takes damage from Hellfire, an additional attack is triggered. Power 8000.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.
When defeating an enemy with the Mark of Doom,
applies Soul Steal, which stacks up to Lv. 5.
Lv. 1: P. Atk./ P. Def./ M. Def. +100
Lv. 2: P. Atk./ P. Def./ M. Def. +200
Lv. 3: P. Atk./ P. Def./ M. Def. +300
Lv. 4: P. Atk./ P. Def./ M. Def. +400
Lv. 5: P. Atk./ P. Def./ M. Def. +500
Active 100 0 840 000
Glorious Warrior's Title: Sky-blue 1
The title color can be changed
to sky-blue.
Passive 0 0 0
Emergency Rescue 60
If HP < 30%%
HP +15 recovery bonus
Passive 0 0 840 000
Level: 91
Hell Fire 16
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5296.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 350%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -4000
M. Atk. -4000
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 1 500 000
Punishment 21
Strikes with a sword.
Power 8963.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 72 0 1 500 000
Wipeout 11
Puts all your strength into the strike.
Attacks the enemy with 8826 power.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 72 0 1 500 000
Glorious Warrior: Resurrection Cost Decrease 1
XP recovery fee -10%
Passive 0 0 0
Glorious Warrior: Enhanced Abilities 2
DEX +1
WIT +1
CON +1
MEN +1
Active 0 0 0
Glorious Warrior: Elixir Upgrade 6
Elixir usage limit +12
Passive 0 0 0
Deadly Pull 11
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 6800.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 840 000
Level: 92
Hell Fire 17
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5454.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 360%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -4250
M. Atk. -4250
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 1 700 000
Punishment 22
Strikes with a sword.
Power 9231.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 73 0 1 700 000
Wipeout 12
Puts all your strength into the strike.
Attacks the enemy with 9090 power.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 73 0 1 700 000
Glorious Warrior: Enhanced Abilities 3
STR +1
INT +1
DEX +1
WIT +1
CON +1
MEN +1
Active 0 0 0
Glorious Warrior: Elixir Upgrade 7
Elixir usage limit +14
Passive 0 0 0
Deadly Pull 12
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 7000.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 1 200 000
Level: 93
Hell Fire 18
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5617.
- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.
Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 370%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.

For 5 sec.
P. Atk. -4500
M. Atk. -4500
P. Def. -40%
M. Def. -40%

For 5 sec.
P. Def. -40%
M. Def. -40%

Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
Active 0 0 2 000 000
Punishment 23
Strikes with a sword.
Power 9508.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 74 0 2 000 000
Wipeout 13
Puts all your strength into the strike.
Attacks the enemy with 9362 power.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 74 0 2 000 000
Glorious Warrior: Quick Escape 1
Common teleport cast time -1 sec.
Passive 0 0 0
Glorious Warrior: Enhanced Abilities 4
STR +1
INT +1
DEX +1
WIT +1
CON +1
MEN +1
Max HP +100
Max MP +100
Active 0 0 0
Glorious Warrior: Elixir Upgrade 8
Elixir usage limit +16
Passive 0 0 0
Deadly Pull 13
Skill with pull effect>
The hand of death pulls in enemies within a 700 radius and attacks them.
Deals physical damage. Power 7500.
Ignores shield defense.
Ignores 5% of the target's defense.
Critical hit possible.
Triggers Deadly Touch, which increases the enemy's chance of receiving critical damage from all attacks.
Deadly Touch
All received Critical Rate +10%%
When Death Knight's Flame Sword is equipped, turns into the Flame Whip skill, removing the increased pull chance and the DP. decrease
Active 0 0 1 500 000
Level: 94
Punishment 24
Strikes with a sword.
Power 9793.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 75 0 2 400 000
Wipeout 14
Puts all your strength into the strike.
Attacks the enemy with 9642 power.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 75 0 2 400 000
Glorious Warrior: Enhanced Abilities 5
STR +1
INT +1
DEX +1
WIT +1
CON +1
MEN +1
Max HP +100
Max MP +100
P. Def. +100
M. Def. +100
Active 0 0 0
Glorious Warrior: Elixir Upgrade 9
Elixir usage limit +18
Passive 0 0 0
Level: 95
Punishment 25
Strikes with a sword.
Power 10086.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 76 0 2 900 000
Wipeout 15
Puts all your strength into the strike.
Attacks the enemy with 9931 power.
Ignores shield defense.
Ignores 25% of the target's defense.
Critical hit possible.
Active 76 0 2 900 000
Glorious Warrior: Enhanced Abilities 6
STR +1
INT +1
DEX +1
WIT +1
CON +1
MEN +1
Max HP +100
Max MP +100
P. Def. +100
M. Def. +100
Received skill damage -1%
Active 0 0 0
Glorious Warrior: Elixir Upgrade 10
Elixir usage limit +20
Passive 0 0 0