Indestructible Seal

Indestructible Seal

Type: Active Levels: 7 MP: 61–69 Range: 600 Cast time: 2,5 sec. Cooldown: 60 sec.
Attacks the enemy with 1688 power.

Applies imprisonment for 5 sec.

Imprisoned targets cannot move, attack, teleport, use skills, or restore HP/ MP/ CP.

When imprisonment ends, P. Def. -10% for 5 sec.

Critical hit possible.

Classes that learn it

ClassFrom levelUp to skill Lv.SP total
Duelist 78 7 2 952 600

Skill levels

Lv.Character Lv.SPMPDescription
1 78 11 300 61 Attacks the enemy with 1091 power.

Applies imprisonment for 5 sec.

Imprisoned targets cannot move, attack, teleport, use skills, or restore HP/ MP/ CP.

When imprisonment ends, P. Def. -10% for 5 sec.

Critical hit possible.
2 80 11 300 63 Attacks the enemy with 1183 power.

Applies imprisonment for 5 sec.

Imprisoned targets cannot move, attack, teleport, use skills, or restore HP/ MP/ CP.

When imprisonment ends, P. Def. -10% for 5 sec.

Critical hit possible.
3 82 170 000 64 Attacks the enemy with 1278 power.

Applies imprisonment for 5 sec.

Imprisoned targets cannot move, attack, teleport, use skills, or restore HP/ MP/ CP.

When imprisonment ends, P. Def. -10% for 5 sec.

Critical hit possible.
4 84 240 000 66 Attacks the enemy with 1376 power.

Applies imprisonment for 5 sec.

Imprisoned targets cannot move, attack, teleport, use skills, or restore HP/ MP/ CP.

When imprisonment ends, P. Def. -10% for 5 sec.

Critical hit possible.
5 86 840 000 67 Attacks the enemy with 1477 power.

Applies imprisonment for 5 sec.

Imprisoned targets cannot move, attack, teleport, use skills, or restore HP/ MP/ CP.

When imprisonment ends, P. Def. -10% for 5 sec.

Critical hit possible.
6 88 840 000 68 Attacks the enemy with 1581 power.

Applies imprisonment for 5 sec.

Imprisoned targets cannot move, attack, teleport, use skills, or restore HP/ MP/ CP.

When imprisonment ends, P. Def. -10% for 5 sec.

Critical hit possible.
7 90 840 000 69 Attacks the enemy with 1688 power.

Applies imprisonment for 5 sec.

Imprisoned targets cannot move, attack, teleport, use skills, or restore HP/ MP/ CP.

When imprisonment ends, P. Def. -10% for 5 sec.

Critical hit possible.