Weaponsbow — almost all of the class's skills require a bow; by grade in the "Equipment" section
Hawkeye (Hawkeye) — the second class of the human fighter, from level 40 to 76. From level 76, the third class Sagittarius. The whole path: Rogue (20–40) → Hawkeye (40–76) → Sagittarius (76+).
This is an archer: he deals damage from a distance, and Long Shot (113) increases shooting range by 200. The core of the damage is Double Shot (19), from level 76 Lethal Shot (343); Stun Shot (101) stuns the target for 9 seconds and drops its target. A special feature of the Hawkeye is Snipe (313) (lv. 60): a big boost to P. Atk., Accuracy and range at the cost of immobility.
Shooting from a standstillSnipe (313) (lv. 60) increases Accuracy by 3, P. Atk. by 124, attack range by 50 and Critical Rate by 20%, but immobilizes the character. Hawk Eye (131) (lv. 40) increases Accuracy by 6 at the cost of lowering your own P. Def. by 10%.
Distance controlStun Shot (101) stuns for 9 seconds and cancels the selected target; Hamstring Shot (354) (lv. 77) lowers the enemy's speed by 30% for a minute — making it easier to keep the enemy at range. Dash (4) speeds up running for 15 seconds.
Groups of enemiesBurst Shot (24) (lv. 46) hits several enemies at range; at level 82, Multiple Shot (987) strikes many enemies in front of you.
The skills are taken from the same High Five game database the site uses to build class pages; all levels of each skill are on the pages Rogue (High Five), Hawkeye (High Five) and Sagittarius (High Five). Here each skill shows the level at which it first appears and the description of its first level.
Rogue (20–40)
Dash (4) Dash · active, buff skillLv. 20Increases movement speed by 40. Duration: 15 sec.
Mortal Blow (16) Mortal Blow · active, physical skillLv. 20A potentially lethal attack. Requires a dagger. Overhit possible. Power 268.
Unlock (27) Unlock · active, physical skillLv. 20Opens level 1 doors with a 30% chance. Requires 2 Key of Thief. Also opens chests below level 20 with a 90% chance.
Power Shot (56) Power Shot · active, physical skillLv. 20A bow volley that deals serious damage. Overhit possible. Power 239.
Long Shot (113) Long Shot · passive, equipment skillLv. 20Increases bow range by 200.
Bow Mastery (208) Bow Mastery · passive, equipment skillLv. 20Increases P. Atk. when using a bow by 10.3.
Dagger Mastery (209) Dagger Mastery · passive, equipment skillLv. 20Increases P. Atk. when using a dagger by 3.6.
Light Armor Mastery (233) Light Armor Mastery · passive, equipment skillLv. 20Increases P. Def. by 1.3, Evasion by 4 and lowers the chance of receiving a critical hit by 15% when wearing light armor.
Vicious Stance (312) Vicious Stance · active, toggle skillLv. 20Increases Critical Damage by 35. Depending on the level, consumes a certain amount of MP while active.
Bleed (96) Bleed · active, debuff skillLv. 24Lowers Speed by 20% and causes temporary bleeding that takes 25 HP every sec. Requires a dagger. Duration: 20 sec.
Vital Force (148) Vital Force · passive, abilityLv. 24Lets you recover faster while sitting. HP recovers 1.9 more, MP 1.9 more.
Critical Power (193) Critical Power · passive, abilityLv. 24Deals 32 additional damage on critical attacks.
Ultimate Evasion (111) Ultimate Evasion · active, buff skillLv. 28Increases Evasion by 20, evasion of physical skills by 25%, and resistance to buff removal by 80. Duration: 30 sec.
Acrobatic Move (225) Acrobatic Move · passive, abilityLv. 28Evasion improves by 4 while running.
Rapid Shot (99) Rapid Shot · active, buff skillLv. 32Increases bow attack speed by 8%. Duration: 20 min.
Stun Shot (101) Stun Shot · active, physical skillLv. 36A stunning shot that damages the target and stuns it for 9 sec. Requires a bow. Overhit possible. Cancels the target. Power 344.
Esprit (171) Esprit · passive, abilityLv. 36Increases HP/MP recovery speed while running. HP increases by 2.5, MP by 1.8.
Hawkeye (40–76)
Double Shot (19) Double Shot · active, physical skillLv. 40Quickly fires two arrows. Critical hits are possible. Over-hit is possible. Requires a bow. Power 984.
Hawk Eye (131) Hawk Eye · active, buff skillLv. 40Lowers P. Def. by 10% and increases Accuracy by 6. Duration: 5 min.
Soul of Sagittarius (303) Soul of Sagittarius · active, buff skillLv. 40Temporarily increases Max MP by 10%. Duration: 20 min.
Burst Shot (24) Burst Shot · active, physical skillLv. 46Exploding arrows deal damage to several enemies at a distance. Requires a bow. Over-hit is possible. Power 350.
Spirit of Sagittarius (415) Spirit of Sagittarius · active, buff skillLv. 58Temporarily reduces the MP consumption of physical skills by 10%. Duration: 20 min.
Blessing of Sagittarius (416) Blessing of Sagittarius · active, buff skillLv. 58Temporarily reduces the reuse time of physical skills by 10%. Duration: 20 min.
Pain of Sagittarius (417) Pain of Sagittarius · active, physical skillLv. 58Restores 36 MP at the cost of your HP.
Quiver of Holding (418) Quiver of Holding · passive, additional skillLv. 58Increases your weight limit by 30%.
Snipe (313) Snipe · active, buff skillLv. 60Increases Accuracy by 3, P. Atk. by 124, attack range by 50 and Critical Rate by 20%. The effect immobilizes your character. Requires a bow.
Quiver of Arrows: A Grade Quiver of Arrow: A Grade · active, magicLv. 60Creates 700 to 2800 Mithril Arrows. Requires 1 A.-grade crystal
Quiver of Arrows: S Grade Quiver of Arrow: S Grade · active, magicLv. 72Creates 900 to 3600 Shining Arrows. Requires 1 S.-grade crystal
Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.
Lethal Shot (343) Lethal Shot · active, physical skillLv. 76Fires a lethal arrow. Over-hit is possible. Half-kill is possible. Critical hits are possible. Requires a bow. Power 7698.
Skill Mastery (330) Skill Mastery · passive, abilityLv. 77Gives a chance to use a skill without reuse or with doubled duration. Depends on STR.
Hamstring Shot (354) Hamstring Shot · active, debuff skillLv. 77Fires an arrow that deals an additional 1973 damage. Decreases the enemy's Speed by 30%. Duration: 1 min. Requires a bow. Over-hit is possible. Critical hits are possible.
Focus Skill Mastery (334) Focus Skill Mastery · active, toggle skillLv. 78Increases the effectiveness of Skill Mastery by 1000%. While active, consumes MP. depending on the level
Archery (431) Archery · passive, additional skillLv. 78Increases attack power by 200 and maximum attack range by 50 when using a bow.
Counter Dash (534) Counter Dash · passive, equipment skillLv. 79With a certain chance, increases Speed by 40 when the character is attacked. Duration: 1 min.
Counter Mind (535) Counter Mind · passive, equipment skillLv. 79With a certain chance, restores your HP when the character is attacked.
Symbol of the Sniper (459) Symbol of the Sniper · active, physical skillLv. 80Creates a symbol that maximizes the archery skills of everyone around. Applies to all targets within the area of effect. The effect disappears if you leave the area. Consumes 1 Battle Symbol.
Fighter's Will (758) Fighter's Will · passive, abilitiesLv. 81When using melee weapons, increases P. Atk. by 100 and Atk. Spd. by 10%. During attacks, physical skill power and critical rate increase.
Archer's Will (759) Archer's Will · passive, abilitiesLv. 81When using a bow or crossbow, increases Accuracy by 8 and range by 50. During attacks, physical skill power and critical rate increase.
Seven Arrow (924) Seven Arrow · active, physical skillLv. 81Fires 7 arrows that deal an additional 11440 damage. Critical hits are possible.
Silent Mind (946) Silent Mind · passive, equipment skillLv. 81Allows using a bow without consuming MP.
Protection of Rune (755) Protection of Rune · passive, abilitiesLv. 82Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.
Protection of Elemental (756) Protection of Elemental · passive, abilitiesLv. 82Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.
Protection of Alignment (757) Protection of Alignment · passive, abilitiesLv. 82Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.
Multiple Shot (987) Multiple Shot · active, physical skillLv. 82Strikes multiple enemies in front with 16667 power added to P. Atk. Over-hit is possible. Critical hits are possible. Can be used with a bow or crossbow equipped.
Flame Hawk (771) Flame Hawk · active, physical skillLv. 83Fires an arrow filled with phoenix energy, dealing 8049 damage and an additional 300 damage every second for 10 sec. Critical hits are possible. Requires a bow. Over-hit is possible.
Death Shot (990) Death Shot · active, physical skillLv. 83An arrow of death that deals additional damage. Power 24306. Over-hit. Critical hits are possible. Can be used with a bow or crossbow equipped.
Seven Arrow (924) (High Five Part 3) — power increased, the effect triggers instantly; casting time, reuse time and MP. consumption reduced
General changes: in High Five Part 1 the amount of SP needed to learn third class skills was reduced, and debuff success was limited to the range of 10% to 90%; in High Five Part 3 the duration and reuse of immobilizing skills were shortened; in High Five Part 4 the cost of skill enchanting in adena and SP. was cut by 30%
For an archer, the priority is the stats that affect P. Atk., attack speed and accuracy. Which dyes exist and what they give: Dyes and Symbols.
Subclass
The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.