Treasure Hunter (Treasure Hunter) – Possibly the strongest and most popular dagger user. One of the best PvP melee classes in Lineage II. He has passive skills for critical damage and crit frequency, so he's good for leveling, and in PvP his skills hit quite hard. He also has a passive skill that increases attack speed, so he has the highest attack speed of all daggers. But the TH is the slowest of the daggers, which is a very serious drawback for a melee class. He has few self buffs compared to the AW and PW. But their absence is offset by high base stats:
Mortal BlowA potentially lethal attack. Overhit possible. Requires a dagger.
Back BlowAttacks the enemy from behind, dealing damage incompatible with life. Critical hit possible. Lethal blow possible. Overhit possible. Requires a dagger.
Critical BlowWith an increased chance of success, you attempt a lethal attack. Lethal blow possible. Overhit possible. Requires a dagger.
Lethal BlowPerforms a lethal attack. Critical hit possible. Lethal blow possible. Overhit possible. Requires a dagger.
Debuffs
BleedDeals serious damage that causes temporary bleeding and lowers the enemy's speed. Requires a dagger. Duration - 20 seconds.
Sand BombThrows clouds of sand at the enemy, lowering their accuracy and making them helpless. Duration - 30 seconds.
Critical WoundIncreases the damage of critical hits dealt to the target. Requires a dagger.
BluffTricks the enemy into turning their back to you. Takes away the enemy's desire to attack; the enemy loses their target. Instantly stuns the enemy. Requires a dagger. Duration - 9 seconds.
TrickReduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
SwitchConfuses the enemy, causing them to cancel their target. Requires a dagger.
Self buffs
DashTemporarily increases movement speed. Duration - 15 seconds.
StealthYou hide in the shadows, and your sharp senses temporarily let you avoid the first strike from monsters. While the spell is active, your combat abilities are greatly reduced. Duration - 2 minutes.
Focus ChanceIncreases critical rate and the success rate of Lethal Blow skills. The effectiveness depends on the direction of the attack. Requires a dagger. Duration - 2 minutes.
Focus PowerTemporarily changes the damage of critical attacks and all Lethal Blow skills. The effectiveness depends on the direction of the attack. Requires a dagger. Duration - 2 minutes.
Exciting AdventureA feeling of extreme exhilaration in melee. Increases speed, evasion, lethal attack chance and physical evasion ability. Duration - 30 seconds.
MirageGives a chance that an enemy attacking you loses their target. Duration - 1 minute.
Auras
AccuracyIncreases Accuracy by 3. Continuously consumes MP proportionately to the user's level.
Vicious StanceIncreases critical damage. Consumes MP while active.
Silent MoveMakes the character invisible to monsters. Consumes MP while active.
Fake DeathMakes the character play dead so the enemy loses the desire to attack. Consumes MP while active.
Focus Skill MasteryGreatly enhances the effect of Skill Mastery. Consumes MP while active.
Passive skills
Critical ChanceIncreased critical rate.
Critical DamageIncreases Critical Damage.
Boost Atk. Spd.Increases attack speed
EspritIncreases HP/MP recovery speed while running.
Acrobatic MoveEvasion improves while running.
Quick StepIncreases Power.
Vital ForceLets you recover faster while sitting.
AcrobaticsReduces falling damage
Boost BreathIncreases lung capacity.
Boost EvasionIncrease Evasion.
Dagger MasteryIncreases P. Atk. when using a dagger.
Light Armor MasteryIncreases P. Def. and evasion when wearing light armor. Lowers the chance of taking critical damage.
WisdomIncreases resistance to hold, sleep and mental attacks.
Sixth SenseWhen your strength is running out, your senses reach their peak. The skill increases evasion when HP drops below 30% of its maximum.
Warrior's WillWhen using a melee weapon, P. Atk. and attack speed increase. During attacks, physical skill power and critical rate increase.
Archer's WillWhen using a bow or crossbow, accuracy and range increase. During attacks, physical skill power and critical rate increase.
AssassinationIncreases attack power and lethal attack chance when using a dagger.
Protection of AlignmentElemental resistance increased. When the character takes damage, magic defense and elemental resistance increase further.
Protection of RuneMagic defense increased. When the character takes damage, magic defense and elemental resistance increase further.
Protection of ElementalElemental resistance increased. When the character takes damage, magic defense and elemental resistance increase further.
Skill MasteryUnrivaled mastery of skills. There's a small chance to reuse skills without reuse time or with doubled duration. Depends on STR.
Expose Weak PointGive flesh, take bone. Lowers the enemy's P. Def. by weakening them, and increases accuracy and critical rate of normal attacks.
Other
Symbol of the AssassinCreates a symbol that maximizes the evasion and lethal attack chance of everyone around. Applies to all targets in the area of effect. The effect disappears if you leave the area. Consumes 1 Battle Symbol.
Evasion HasteWhile evading, the character's attack speed increases.
Shadow StepThrows off the enemy's aim and instantly closes the distance between the character and the enemy.
VeilBlinds the enemy, preventing aggression. Duration: 2 minutes.
LureQuietly lures the enemy.
Escape ShackleLets you break free from a trap.
Tattoo
PvE set:
The ideal damage per second comes with these tattoos: -4CON +4STR; -2CON +2DEX; -3CON +3DEX. This way we raise our character's combat stats at the cost of HP and CP. With this set, killing mobs will be very easy thanks to high P. Atk., critical hits and attack speed. But PvP will be rather hard with these tattoos because of the low HP and CP.
PvP set:
So let's give our TH a fighting spirit: -4STR +4CON; -2STR +2DEX; -3STR +3DEX. This way we raise critical rate, attack speed, running speed, evasion, HP and CP at the cost of P. Atk. Since we know P. Atk. doesn't affect skill damage much, we can well afford to lower it. Leveling with this set won't be sensible because of the low P. Atk. While leveling we rarely use skills, sometimes not at all - mostly normal hits.
Weapons and armor
Gearing up:
D-grade
Common Item — Mithril Daggerprice in Giran: 81,975 adena
Common Item — Salamander Skin Mail
C-grade
Common Item — Crystal Daggerprice in Giran (shop): 349,250 adena
Plate Leather Set(+4 Str, -1 Con)
Common Item — Drake Leather Armor
B-grade
Kris [Focus]price in Giran (shop): 10-12kk plain and 14-15kk with SA
Zubei Light Set+4 Evasion or keep running in the same C grade; costs around 5-6kk in the shop
A-grade
Majestic Light Set(+1 Dex, -1 Con) +8% P.Atk from bows and crossbows, +240 MP, +5759 Load, -50% chance to be stunned.The best set for PvP against stunning opponents, and also useful when leveling a subclass, especially an archer. Be sure to enchant the PvP option too (Endless Mirage will raise our survivability).
Dark Crystal Light Set(+1 Str, -1 Con) +4% P.Atk, +4% P.Aspd, +50% to paralysis resistanceGood for PvE (leveling)
Tallum Heavy Set(+2 Str, -2 Con) +8% P.Aspd, +5759 Load, +80% resistance to poison spells, -80% chance of getting a bleeding wound.Also an interesting option, but since the Light armor passive started giving extra evasion, it's less interesting than the previous ones.
I don't recommend buying a weapon for this grade, since a Crystal Dagger with the Focus SA is quite enough for leveling. You can enchant it a little to +4—5 and also insert a Life Stone.
S-grade
Angel Slayer [Critical Damage] or [Haste]The price depends on the server, but it's better to either get it from a RB or craft it (more profitable, sometimes faster), and also collect attribute stones to insert into the SA and get SA+150 attribute, which gives a huge damage bonus provided your skills are enchanted for the same attribute.
Draconic Leather Light Armor Set(+1 Dex, +1 Str, -2 Con) P. Atk. speed +4%, Max MP 289, weight limit +5759Collect it in any case, since you can insert attribute stones, which gives a solid boost to defense. Also be sure to enchant the PvP option (Endless Mirage will increase our survivability).
S-80 Grade
Dynasty Leather Armor
Con-1, Dex+1, accuracy +1.72, Evasion +1.72, MaxHP+418. Dark Resistance +6
- STR+1, CON-2, DEX+1, P. Atk./Atk. Spd./MP regen +5.57%, Max MP +347.4 Spoiler:
Vesper Shaper(Hp Drain,Haste,Critical Damage)
Bonuses of sets enchanted to +6
D gradeEvasion +2M. Def. +12
C gradeEvasion +2M. Def. +20
B gradeEvasion +2M. Def. +24
A gradeEvasion +2M. Def. +28
S gradeEvasion +2M. Def. +32
Also
PvP Items
Starting from top A grade, you can add extra PvP bonuses to weapons and armor at Reputation Manager'a for Fame. In a PvP item you can't insert/remove an attribute, augmentation or shoulder pads (for s80 armor), you can only enchant it, so first make sure you've inserted everything you need.
A couple of active LSs that will brighten your life:
AgilityTemporarily increases the character's evasion.
HealingInstantly restores the character's HP
RefreshTemporarily reduces reuse time for all skills. (-20% skill cooldown)
Spell RefreshTemporarily reduces reuse time for physical skills. (-30% skill cooldown)
Lesser Celestial ShieldSimilar to the Bishop's Celestial Shield skill; lasts 7 seconds, reuse 30 minutes, but disappears on any action. The special thing about this augment is that it doesn't replace other augment buffs, while all the others replace each other.
Jewelry
Epic jewelry:
Queen Ant's Ring
Baium's Ring
Earring of Zaken
Necklace of Frintezza
Necklace of Freya
Blessed Necklace of Freya
Earring of Antharas
Necklace of Valakas
Olympiad jewelry:
For Olympiad Tokens y Grand the Olympiad Grand Manager sells A-grade shadow jewelry, which lasts 30 days and is a cut-down version of epic jewelry.
Olympiad Warrior's Ring
Olympiad Warrior's Earring
Olympiad Warrior's Necklace
Jewelry for taking part in Territory Wars:
Epilogue introduced new jewelry given as a reward for Territory War badges. It has M. Def. like Dynasty jewelry and is a good alternative or addition to epic jewelry. The rings give +15 resistance to various elements, the necklaces +30 resistance, and the earrings give several different bonuses.
For Territory War badges you can also make a belt, into which you insert a pouch (increases inventory slots), a rivet (increases weight limit), an ornament (increases PvP defense against physical hits and skills) or a clip (increases HP or MP regen).
Leveling
I won't describe it up to level 20 — all the quests come from the Newbie Helper
20—28
Go do the Path of Destiny quest, and here we are at level 21. Also do Dangerous Seduction, which gives another +20% and 100k
Go to Gludio and, with 2 people, clear the Hall of the Abyss level 23 (Kamaloka)
Register for the catacombs. Go level in the Necropolis of Sacrifice (below Gludin).
28—40
I chose the Partisan Hideaway: mobs are x2 and herbs drop.
You can go to the Catacomb of the Heretic (near Dion)
Start the quests for the 2 class, and also do quests such as Temple Missionary, Temple Executor, Temple Champion — 1, Temple Champion — 2, Twilight Fox — 1, Twilight Fox — 2, Twilight Fox — 3, Fallen Angel — Request of Dusk.
40—52
The best here is the Catacomb of the Branded.
Alligator Island
We go to Kamaloka.
Dragon Valley.
52—60
Catacomb of the Apostate.
The Ice Labyrinth is a very good place for resources; if you go there, be sure to take the quest Dream of an Ice Merchant at level 53.
60—66
Or go to the Witch's Catacombs. AAs drop quite well there, but you'd better have either a CP or a mini party of a buffer + one more dagger.
The Necropolis of Devotion. Almost like the Witch catacomb, only with fewer people.
The Blazing Swamp.
66—74
I'd choose the Tower of Insolence (ToI) with the quests Legacy of Insolence and Audacity — everyone should complete the latter to be able to go to Baium.
Or, alternatively, various catacombs or necropolises.
Again, the Blazing Swamp with the quest Supplier of Reagents
Near Goddard. Very good, since at 66+ the mobs there basically go down from 1 backstab.
74+
There are many places here; the best is the Hot Springs with the quest Best of Ingredients – part 1 for the 3 class + decent solo leveling there with a MJ (Majestic) light set, since many mobs stun.
Varka Silenos Barracks or Ketra Orc Outpost + the corresponding alliance quest with one or the other, whichever you like more.
78+
In the Giant's Cave or under it. It feels like the best of the new locations.
This is Parnassus, in a party
Hellbound, but you need good gear and a good party here.
- An interesting and useful skill. Of course it won't save you from mage/archer nukes much. But it increases survivability against other classes, and it's easier to heal up with SP potions.
Boost Evasionevasion increase (Rogue Class - Hawkeye, Phantom Ranger)
- We already have plenty of evasion. BUT it's our main stat for defending against archers. The more evasion, the lower the chance they hit us....
Counter Barrierwhen hit, there's a chance to get temporary invincibility (Enchanter Class - Prophet, Warcryer, Bladedancer) - A very good skill. Why? Because it's invincibility, and you can do anything you want while it's on. It's just a pity it's only 5 sec.
Olympiad
Secondary weapon
- Staff of Evil Spirits - Blessed Body. Gives a 20% chance to cast Blessed Body when using a beneficial skill on the target. Effect 5.
- Hell Knife - Mental Shield. Gives a 50% chance to cast Mental Shield when using a beneficial skill on the target. Effect 4.