Hell Fire

Hellfire

Type: Active Levels: 20 Cast time: 1 sec. Cooldown: 30 sec.
Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5958.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 370%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -5000
M. Atk. -5000
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.

Classes that learn it

ClassFrom levelUp to skill Lv.SP total
Death Knight 76 18 11 113 000

Skill levels

Lv.Character Lv.SPMPDescription
1 76 8 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies once. Power 4282.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 200%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 10 sec.
P. Atk. -250
M. Atk. -250
P. Def. -40%
M. Def. -40%


For 10 sec.
P. Def. -40%
M. Def. -40%
2 77 10 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4343.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 210%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -500
M. Atk. -500
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
3 78 12 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4404.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 220%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -750
M. Atk. -750
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
4 79 15 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4465.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 230%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -3000
M. Atk. -3000
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
5 80 18 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4527.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 240%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -1250
M. Atk. -1250
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
6 81 160 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4588.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 250%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -1500
M. Atk. -1500
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
7 82 170 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4649.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 260%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -1750
M. Atk. -1750
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
8 83 240 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4711.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 270%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -2000
M. Atk. -2000
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
9 84 240 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4772.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 280%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -2250
M. Atk. -2250
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
10 85 840 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4833.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 290%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -2500
M. Atk. -2500
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
11 86 840 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4895.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 300%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -2750
M. Atk. -2750
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
12 87 840 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 4957.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 310%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -3000
M. Atk. -3000
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
13 88 840 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5018.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 320%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -3250
M. Atk. -3250
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
14 89 840 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5080.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 330%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -3500
M. Atk. -3500
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
15 90 840 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5142.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 340%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -3750
M. Atk. -3750
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
16 91 1 500 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5296.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 350%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -4000
M. Atk. -4000
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
17 92 1 700 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5454.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 360%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -4250
M. Atk. -4250
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
18 93 2 000 000 — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5617.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 370%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -4500
M. Atk. -4500
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
19 — — — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5785.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 370%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -4750
M. Atk. -4750
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.
20 — — — Plunges the sword into the ground and summons flame.
The flame attacks nearby enemies twice. Power 5958.

- Enemies with the Mark of Doom receive an additional physical strike. Power 8000.

Then the character turns into a Death Knight
and strikes, dealing physical damage. Power 370%.
Ignores shield defense.
Ignores 15% of the target's defense.
Critical hit possible.


For 5 sec.
P. Atk. -5000
M. Atk. -5000
P. Def. -40%
M. Def. -40%


For 5 sec.
P. Def. -40%
M. Def. -40%


Increases attack range.
Increases the number of attacks.
Removes the fixed cooldown.