Storm Arrow Rain

Storm Arrow Rain

Type: Active Levels: 2 MP: 170–180 Range: 700 Cast time: 3 sec. Cooldown: 30 sec.
Skill with combined effects>

Fires an arrow filled with the power of the storm that hits the target and nearby enemies.
Attacks enemies. Power 13300.

Applies Arrow Break to the target.

Arrow Break
Duration: 10 sec.

P. Atk. -15%
M. Atk. -15%
P. Def. -15%
M. Def. -15%

Ignores 10% of the target's defense.
Critical hit possible.

Applies Flurry to the target.

If the target has Gust (Spiral Shot),
the effect
Storm (deals damage over time).

If the target has Breeze (Wind Shot),
the effect
Tearing Wind is applied (damage depends on P. Atk.).


Increases attack power.
Enhances a debuff that decreases P./ M. Atk.
Enhances a debuff that decreases P./ M. Def.
Decreases cooldown.

Classes that learn it

ClassFrom levelUp to skill Lv.SP total
Ghost Sentinel 76 2 846 300

Skill levels

Lv.Character Lv.SPMPDescription
1 76 6 300 170 Skill with combined effects>
Fires an arrow filled with the power of the storm that hits the target and nearby enemies.
Attacks enemies. Power 12800.

Has a chance to apply Arrow Break to the attacked target.

Arrow Break
Duration: 10 sec.

P. Atk. -10%
M. Atk. -10%
P. Def. -10%
M. Def. -10%

Ignores 10% of the target's defense.
Critical hit possible.

Applies Flurry to the target.

If the target has Gust (Spiral Shot),
the effect
Storm (deals damage over time).

If the target has Breeze (Wind Shot),
the effect
Tearing Wind is applied (damage depends on P. Atk.).
2 89 840 000 180 Skill with combined effects>

Fires an arrow filled with the power of the storm that hits the target and nearby enemies.
Attacks enemies. Power 13300.

Applies Arrow Break to the target.

Arrow Break
Duration: 10 sec.

P. Atk. -15%
M. Atk. -15%
P. Def. -15%
M. Def. -15%

Ignores 10% of the target's defense.
Critical hit possible.

Applies Flurry to the target.

If the target has Gust (Spiral Shot),
the effect
Storm (deals damage over time).

If the target has Breeze (Wind Shot),
the effect
Tearing Wind is applied (damage depends on P. Atk.).


Increases attack power.
Enhances a debuff that decreases P./ M. Atk.
Enhances a debuff that decreases P./ M. Def.
Decreases cooldown.