Skills (active and passive) that the Adventurer class gets on reaching levels

Skills: Adventurer

Skill nameTypeMP consumptionHP consumptionSP to learn
Wisdom [Lv. 1]
Increases resistance to Hold, Sleep, and Mental attacks.
Passive0012500000
Lethal Blow [Lv. 1]
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 5773.
Active85012500000
Skill nameTypeMP consumptionHP consumptionSP to learn
Skill Mastery [Lv. 1]
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR.
Passive0014670000
Bluff [Lv. 1]
Tricks the enemy to show its back. Removes the enemy's desire to attack and cancels one's own target status. Instantly throws the enemy into a state of shock. An equipped dagger weapon is required to use this skill.
Active35014670000
Battle Force [Lv. 1]
Transfers your strength to a party member. The effect can be cancelled if you incur damage.
Active0014670000
Skill nameTypeMP consumptionHP consumptionSP to learn
Focus Skill Mastery [Lv. 1]
Increases skill success rate significantly. MP will be consumed continuously.
Passive36016000000
Focus Chance [Lv. 1]
Increases the critical rate and success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill.
Passive36016000000
Focus Power [Lv. 1]
Temporarily changes the damage of critical attack and all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill.
Passive36016000000
Assassination [Lv. 1]
Increases attack strength and the rate of deadly attack while using a dagger.
Passive0016000000


Adventurer skills