Leveling in Lineage 2 Essence — zones, quests and class transfers by level
A leveling plan for Lineage 2 Essence from level 1 to 85+: for each stage — hunting zones with the recommended level from the game itself, quests that open at those levels, and what to do with your character. Zones and quests are taken from the Essence client and link to pages with monsters, drops and rewards.
Level 1–19
Start: your race's starting zones, tutorial quests, first class transfer at level 20.
Hunting zones:
- Basic Training Zone (2–15)
- Lands of Light (2–20)
- Forgotten Snowlands (2–20)
- Hill of Hope (2–15)
- 1st Training Grounds (2–15)
- Quiet Plain (2–15)
- Valley of Heroes (5–10)
- Talking Island (west) (8–19)
- Talking Island, Eastern Territory (8–19)
- Elven Forest (8–19)
- Northern Immortal Plateau (8–17)
- Western Mining Zone (8–17)
- Elven Ruins (9–22)
- Elven Fortress (10–22)
- Kelbim's Fortress (10–22)
- Cave of Trials (10–21)
- Abandoned Coal Mines (10–22)
- Swampland (13–16)
- Northern Swampland (13–16)
- Combat Training Zone (15–20)
- Neutral Zone (15–20)
- Hills of Gold (15–20)
- 2nd Training Grounds (15–20)
- Whispering Woods (15–20)
- Langk Lizardman Dwellings (16–25)
- Ruins of Despair (17–24)
- Fellmere Harvesting Grounds (17–25)
Quests at these levels: Fiercest Flame (1–2), New Flame of Orcs (1–2), Tutorial: Blue Gemstones (1), Tutorial: Blue Gemstones (1), Sayha's Children (1–2), Tutorial: Blue Gemstones (1), Tutorial: Blue Gemstones (1), The Life of a Death Knight (1–2), Tutorial: Blue Gemstones (1), Protect at All Costs (2–15), New Life's Lessons (2–15), Exploring New Opportunities (2–15).
Level 20–39
After the first class transfer: the first real hunting zones, D-grade set, raid bosses in a party. Second class transfer at level 40.
Hunting zones:
- Mandragora Farm (20–25)
- Dion Hills (20–25)
- Ruins of Agony (20–25)
- Partisan's Hideaway (23–30)
- Mithril Mines Interior (23–30)
- Execution Grounds (25–35)
- Abandoned Camp (25–30)
- Southern Entrance to the Wasteland (25–36)
- Windy Hill (26–30)
- Forgotten Temple (27–33)
- Floran Agricultural Area (30–35)
- Breka's Stronghold (30–35)
- Gorgon Flower Garden (30–35)
- Red Rock Ridge (30–35)
- Death Pass (35–40)
Quests at these levels: A Trip Begins (20–25), Fishing Specialist's Request (20), More Experience (25–30), Talisman Enchant (25), Secret Garden (30–35), Combining Gems (30), Death Mysteries (35–40), Enchanting Agathions (35).
At level 20 — first class transfer (character window, no quest). Classes of each race: Essence classes.
Level 40–59
Mid-game: zones get bigger, party locations appear, you need C–B grade.
Hunting zones:
- Sea of Spores (40–45)
- Timak Outpost (40–45)
- Forest of Evil (45–49)
- The Cemetery (45–53)
- South of the Enchanted Valley (50–60)
- Enchanted Valley (north) (50–60)
- Fields of Massacre (53–58)
- Plains of Glory (58–64)
Quests at these levels: Spore-infested place (40–45), Patterns and Hidden Power (40), The Power of the Magic Lamp (40), New Stylish Equipment (40), Respect for Graves (45–52), To Get Incredible Power (45–75), Pay Respects to Fallen Brethren (52–56), Bury in Oblivion (52–56), Armed with Bows (52–56), Trace of Death (52–56), Anything but Skeletons (52–56), Guarding the Fields of Massacre (52–56).
At level 40 — second class transfer and your first full Seth of C grade.
Level 60–75
Preparing for high levels: A grade, zones with tough monsters, third class transfer at level 76.
Hunting zones:
- War-Torn Plains (64–70)
- Primeval Isle (65–80)
- Forsaken Plains (67–72)
- Alligator Island (70–80)
- Silent Valley (70–76)
- Entrance to Necropolis of Devotion (71–75)
Quests at these levels: Victory in Balok Battleground (60), Traces of Battle (64–70), Those Called Hatar (64–75), Death Bringers (64–75), Weird Creatures (64–75), Orcs All Around (64–75), Those Looking for Battle (64–75), Exploring the War-Torn Plains (64–75), Cruma Tower's 3rd Floor (64–75), Cruma Tower, 2nd floor (64–75), Cruma Tower's Magical Creatures (64–75), Giants' Golems (64–75).
Level 76–84
High level: the most popular leveling zones up to level 85, the best drops, S grade and above.
Hunting zones:
- Bee Hive (76–85)
- Bee Hive (Guardian Bonus Hunting Zone) (76–85)
- Plains of the Lizardmen (76–80)
- Land of Winds (76–80)
- Garden of Eva (76–80)
- Forge of the Gods (76–80)
- Cruma Tower (78–85)
- Dragon Valley (west) (78–82)
- Garden of Beasts (78–80)
- Imperial Tomb (78–82)
- Ancient Pirates' Tomb (80–85)
- Inner Dragon Valley (east) (82–85)
- Monster Invasion: Inner Dragon Valley (east) (82–85)
- Dragon Valley (east) (82–85)
- Sel Mahum Base (83–85)
Quests at these levels: Foil Plans of the Lizardmen (76), Training for the Future (76), Dreamland's Mysteries (76), Saga of Legend (76), Beware of Tanta Lizardmen (76), Dangerous Lizardmen (76), Attacks from All Sides (76), Getting Rid of Summoners (76), Guards in Disguise (76), Exploring the Plains of the Lizardmen (76), Born from Dragon Blood (76), Curse of the Dragon Valley (76).
At level 76 — third class transfer and new skills; check raid bosses of your level.
Level 85–120
High-level zones: the toughest monsters and the best loot; leveling is slow, party and gear matter.
Hunting zones:
- Bee Hive's Inner Area (Guardian Bonus Hunting Zone) (85–90)
- Battle with the Legion of Darkness (85–92)
- Giant's Cave (85–90)
- Satina's Laboratory (85–90)
- Hot Springs (85–87)
- Beleth's Magic Circle (85–90)
- Otherworldly Tower (85–90)
- Frost Lord's Castle (85–90)
- Frost Lord's Castle (85–90)
- Steel Citadel (85–90)
- Melat Lizardmen Lands (87–90)
- Orc Barracks (87–90)
- Shifting Mirage (87–90)
- Seal of Shilen (87–90)
- Gorde Canyon (87–90)
- Tayga Camp (88–90)
- Wasteland Oasis (88–90)
- Wolfmen Camp (88–99)
- Lands of Shadow (90–99)
- Fairy-invaded Lands (90–92)
- Ironheart Fortress (90–99)
- Morgos' Military Base (90–92)
- Xilenos Fortress (90–92)
Quests at these levels: Stop Sel Mahum's Troops (85), Turek Orcs' Secret (85), Best Medicine (85), Gorde's Legend (87), Cunning Morgos (90), Morgos' Retribution - Xilenos (90).



