Convierte la energía del sonido en un potente golpe de espada. Inflige 918 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Increases Power upon consumption of up to 3 Momentum level(s). Over-hit and critical hit are possible.
Convierte la energía del sonido en un potente golpe de espada. Inflige 918 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
59
0
14000
2
49
Convierte la energía del sonido en un potente golpe de espada. Inflige 971 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
60
0
14000
3
49
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 025 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
62
0
14000
4
49
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 081 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
64
0
20000
5
49
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 140 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
66
0
20000
6
49
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 200 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
67
0
20000
7
52
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 262 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
69
0
33000
8
52
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 327 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
69
0
33000
9
52
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 393 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
71
0
33000
10
55
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 461 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
73
0
46000
11
55
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 531 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
75
0
46000
12
55
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 603 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
76
0
46000
13
58
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 677 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
78
0
51000
14
58
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 753 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
80
0
51000
15
58
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 830 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
82
0
51000
16
60
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 908 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
83
0
91000
17
60
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 988 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
85
0
91000
18
62
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 070 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
85
0
130000
19
62
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 153 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
87
0
130000
20
64
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 237 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
89
0
160000
21
64
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 322 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
90
0
160000
22
66
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 408 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
92
0
210000
23
66
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 494 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
93
0
210000
24
68
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 581 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
95
0
240000
25
68
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 669 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
96
0
240000
26
70
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 757 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
98
0
290000
27
70
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 846 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
99
0
290000
28
72
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 934 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
101
0
400000
29
72
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 022 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
102
0
400000
30
74
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 109 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
104
0
810000
31
74
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 225 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+2 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 254 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+3 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 283 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+4 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 312 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+5 Power
Poder +28.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 340 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+6 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 369 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+7 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 398 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+8 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 427 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+9 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 456 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+10 Power
Poder +28.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 484 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+11 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 513 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+12 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 542 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+13 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 571 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+14 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 600 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+15 Power
Poder +28.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 628 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+16 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 657 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+17 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 686 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+18 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 715 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+19 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 744 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+20 Power
Poder +28.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 772 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+21 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 801 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+22 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 830 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+23 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 859 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+24 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 888 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+25 Power
Poder +28.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 916 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+26 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 945 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+27 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 974 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+28 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 4 003 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+29 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 4 032 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
+30 Power
Poder +29.
Convierte la energía del sonido en un potente golpe de espada. Inflige 4 061 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Poder: aumenta la eficacia de la habilidad.
3 s
105
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Cost
Consumo de MP -1.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
104
0
+2 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
102
0
+3 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
100
0
+4 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
98
0
+5 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
96
0
+6 Cost
Consumo de MP -1.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
95
0
+7 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
93
0
+8 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
91
0
+9 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
89
0
+10 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
87
0
+11 Cost
Consumo de MP -1.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
86
0
+12 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
84
0
+13 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
82
0
+14 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
80
0
+15 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
78
0
+16 Cost
Consumo de MP -1.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
77
0
+17 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
75
0
+18 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
73
0
+19 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
71
0
+20 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
69
0
+21 Cost
Consumo de MP -1.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
68
0
+22 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
66
0
+23 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
64
0
+24 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
62
0
+25 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
60
0
+26 Cost
Consumo de MP -1.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
59
0
+27 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
57
0
+28 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
55
0
+29 Cost
Consumo de MP -2.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
53
0
+30 Cost
Consumo de MP -1.
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP.
3 s
52
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Fire Attack
Daño de fuego +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +1.
3 s
105
0
+2 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +3.
3 s
105
0
+3 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +5.
3 s
105
0
+4 Fire Attack
Daño de fuego +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +6.
3 s
105
0
+5 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +8.
3 s
105
0
+6 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +10.
3 s
105
0
+7 Fire Attack
Daño de fuego +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +11.
3 s
105
0
+8 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +13.
3 s
105
0
+9 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +15.
3 s
105
0
+10 Fire Attack
Daño de fuego +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +16.
3 s
105
0
+11 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +18.
3 s
105
0
+12 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +20.
3 s
105
0
+13 Fire Attack
Daño de fuego +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +21.
3 s
105
0
+14 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +23.
3 s
105
0
+15 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +25.
3 s
105
0
+16 Fire Attack
Daño de fuego +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +26.
3 s
105
0
+17 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +28.
3 s
105
0
+18 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +30.
3 s
105
0
+19 Fire Attack
Daño de fuego +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +31.
3 s
105
0
+20 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +33.
3 s
105
0
+21 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +35.
3 s
105
0
+22 Fire Attack
Daño de fuego +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +36.
3 s
105
0
+23 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +38.
3 s
105
0
+24 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +40.
3 s
105
0
+25 Fire Attack
Daño de fuego +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +41.
3 s
105
0
+26 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +43.
3 s
105
0
+27 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +45.
3 s
105
0
+28 Fire Attack
Daño de fuego +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +46.
3 s
105
0
+29 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +48.
3 s
105
0
+30 Fire Attack
Daño de fuego +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +50.
3 s
105
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Water Attack
Daño de agua +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +1.
3 s
105
0
+2 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +3.
3 s
105
0
+3 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +5.
3 s
105
0
+4 Water Attack
Daño de agua +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +6.
3 s
105
0
+5 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +8.
3 s
105
0
+6 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +10.
3 s
105
0
+7 Water Attack
Daño de agua +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +11.
3 s
105
0
+8 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +13.
3 s
105
0
+9 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +15.
3 s
105
0
+10 Water Attack
Daño de agua +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +16.
3 s
105
0
+11 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +18.
3 s
105
0
+12 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +20.
3 s
105
0
+13 Water Attack
Daño de agua +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +21.
3 s
105
0
+14 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +23.
3 s
105
0
+15 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +25.
3 s
105
0
+16 Water Attack
Daño de agua +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +26.
3 s
105
0
+17 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +28.
3 s
105
0
+18 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +30.
3 s
105
0
+19 Water Attack
Daño de agua +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +31.
3 s
105
0
+20 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +33.
3 s
105
0
+21 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +35.
3 s
105
0
+22 Water Attack
Daño de agua +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +36.
3 s
105
0
+23 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +38.
3 s
105
0
+24 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +40.
3 s
105
0
+25 Water Attack
Daño de agua +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +41.
3 s
105
0
+26 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +43.
3 s
105
0
+27 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +45.
3 s
105
0
+28 Water Attack
Daño de agua +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +46.
3 s
105
0
+29 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +48.
3 s
105
0
+30 Water Attack
Daño de agua +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +50.
3 s
105
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Wind Attack
Daño de viento +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +1.
3 s
105
0
+2 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +3.
3 s
105
0
+3 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +5.
3 s
105
0
+4 Wind Attack
Daño de viento +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +6.
3 s
105
0
+5 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +8.
3 s
105
0
+6 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +10.
3 s
105
0
+7 Wind Attack
Daño de viento +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +11.
3 s
105
0
+8 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +13.
3 s
105
0
+9 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +15.
3 s
105
0
+10 Wind Attack
Daño de viento +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +16.
3 s
105
0
+11 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +18.
3 s
105
0
+12 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +20.
3 s
105
0
+13 Wind Attack
Daño de viento +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +21.
3 s
105
0
+14 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +23.
3 s
105
0
+15 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +25.
3 s
105
0
+16 Wind Attack
Daño de viento +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +26.
3 s
105
0
+17 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +28.
3 s
105
0
+18 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +30.
3 s
105
0
+19 Wind Attack
Daño de viento +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +31.
3 s
105
0
+20 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +33.
3 s
105
0
+21 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +35.
3 s
105
0
+22 Wind Attack
Daño de viento +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +36.
3 s
105
0
+23 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +38.
3 s
105
0
+24 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +40.
3 s
105
0
+25 Wind Attack
Daño de viento +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +41.
3 s
105
0
+26 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +43.
3 s
105
0
+27 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +45.
3 s
105
0
+28 Wind Attack
Daño de viento +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +46.
3 s
105
0
+29 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +48.
3 s
105
0
+30 Wind Attack
Daño de viento +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +50.
3 s
105
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Earth Attack
Daño de tierra +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +1.
3 s
105
0
+2 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +3.
3 s
105
0
+3 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +5.
3 s
105
0
+4 Earth Attack
Daño de tierra +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +6.
3 s
105
0
+5 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +8.
3 s
105
0
+6 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +10.
3 s
105
0
+7 Earth Attack
Daño de tierra +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +11.
3 s
105
0
+8 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +13.
3 s
105
0
+9 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +15.
3 s
105
0
+10 Earth Attack
Daño de tierra +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +16.
3 s
105
0
+11 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +18.
3 s
105
0
+12 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +20.
3 s
105
0
+13 Earth Attack
Daño de tierra +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +21.
3 s
105
0
+14 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +23.
3 s
105
0
+15 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +25.
3 s
105
0
+16 Earth Attack
Daño de tierra +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +26.
3 s
105
0
+17 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +28.
3 s
105
0
+18 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +30.
3 s
105
0
+19 Earth Attack
Daño de tierra +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +31.
3 s
105
0
+20 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +33.
3 s
105
0
+21 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +35.
3 s
105
0
+22 Earth Attack
Daño de tierra +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +36.
3 s
105
0
+23 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +38.
3 s
105
0
+24 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +40.
3 s
105
0
+25 Earth Attack
Daño de tierra +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +41.
3 s
105
0
+26 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +43.
3 s
105
0
+27 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +45.
3 s
105
0
+28 Earth Attack
Daño de tierra +1.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +46.
3 s
105
0
+29 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +48.
3 s
105
0
+30 Earth Attack
Daño de tierra +2.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +50.
3 s
105
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Duel
Poder en PvP +60.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 252.
3 s
105
0
+2 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 308.
3 s
105
0
+3 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 364.
3 s
105
0
+4 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 420.
3 s
105
0
+5 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 476.
3 s
105
0
+6 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 532.
3 s
105
0
+7 Duel
Poder en PvP +55.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 587.
3 s
105
0
+8 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 643.
3 s
105
0
+9 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 699.
3 s
105
0
+10 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 755.
3 s
105
0
+11 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 811.
3 s
105
0
+12 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 867.
3 s
105
0
+13 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 923.
3 s
105
0
+14 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 3 979.
3 s
105
0
+15 Duel
Poder en PvP +55.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 034.
3 s
105
0
+16 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 090.
3 s
105
0
+17 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 146.
3 s
105
0
+18 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 202.
3 s
105
0
+19 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 258.
3 s
105
0
+20 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 314.
3 s
105
0
+21 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 370.
3 s
105
0
+22 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 426.
3 s
105
0
+23 Duel
Poder en PvP +55.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 481.
3 s
105
0
+24 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 537.
3 s
105
0
+25 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 593.
3 s
105
0
+26 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 649.
3 s
105
0
+27 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 705.
3 s
105
0
+28 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 761.
3 s
105
0
+29 Duel
Poder en PvP +56.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 817.
3 s
105
0
+30 Duel
Poder en PvP +55.
Convierte la energía del sonido en un potente golpe de espada. Poder 3 196. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 3. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PVP 4 872.
3 s
105
0
Suma 918 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
Suma 918 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
59
0
14000
2
49
Suma 971 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
60
0
14000
3
49
Suma 1025 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
62
0
14000
4
49
Suma 1081 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
64
0
20000
5
49
Suma 1140 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
66
0
20000
6
49
Suma 1200 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
67
0
20000
7
52
Suma 1262 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
69
0
33000
8
52
Suma 1327 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
69
0
33000
9
52
Suma 139 de poder3 al P. Atk. del usuario, lo que permite un poderoso tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
71
0
33000
10
55
Suma 1461 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
73
0
46000
11
55
Suma 1531 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
75
0
46000
12
55
Suma 1603 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
76
0
46000
13
58
Suma 1677 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
78
0
51000
14
58
Suma 1753 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
80
0
51000
15
58
Suma 1830 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
82
0
51000
16
60
Suma 1908 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
83
0
91000
17
60
Suma 1988 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
85
0
91000
18
62
Suma 2070 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
85
0
130000
19
62
Suma 2153 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
87
0
130000
20
64
Suma 2237 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
89
0
160000
21
64
Suma 2322 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
90
0
160000
22
66
Suma 2408 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
92
0
210000
23
66
Suma 2494 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
93
0
210000
24
68
Suma 2581 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
95
0
240000
25
68
Suma 2669 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
96
0
240000
26
70
Suma 2757 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
98
0
290000
27
70
Suma 2846 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
99
0
290000
28
72
Suma 2934 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
101
0
400000
29
72
Suma 3022 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
102
0
400000
30
74
Suma 3109 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
1.733
104
0
810000
31
74
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles.
+1 Ataque de tierra (+1 Earth Attack) - Aumenta el daño de tierra en 1.
+1 Ataque de fuego (+1 Fire Attack) - Aumenta el daño de fuego en 1.
+1 Ataque de agua (+1 Water Attack) - Aumenta el daño de agua en 1.
+1 Ataque de viento (+1 Wind Attack) - Aumenta el daño de viento en 1.
+1 Coste (+1 Cost) - Reduce el consumo de MP en 1.
+1 Duelo (+1 Duel) - Aumenta el Poder en PvP en 60.
+1 Poder (+1 Power) - Aumenta el Poder en 29.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Aumenta el poder en 29.
Suma 3225 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+2 Power
Aumenta el poder en 29.
Suma 3254 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+3 Power
Aumenta el poder en 29.
Suma 3283 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+4 Power
Aumenta el poder en 29.
Suma 3312 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+5 Power
Aumenta el poder en 28.
Suma 3340 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+6 Power
Aumenta el poder en 29.
Suma 3369 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+7 Power
Aumenta el poder en 29.
Suma 3398 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+8 Power
Aumenta el poder en 29.
Suma 3427 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+9 Power
Aumenta el poder en 29.
Suma 3456 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+10 Power
Aumenta el poder en 28.
Suma 3484 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+11 Power
Aumenta el poder en 29.
Suma 3513 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+12 Power
Aumenta el poder en 29.
Suma 3542 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+13 Power
Aumenta el poder en 29.
Suma 3571 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+14 Power
Aumenta el poder en 29.
Suma 3600 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+15 Power
Aumenta el poder en 28.
Suma 3628 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+16 Power
Aumenta el poder en 29.
Suma 3657 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+17 Power
Aumenta el poder en 29.
Suma 3686 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+18 Power
Aumenta el poder en 29.
Suma 3715 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+19 Power
Aumenta el poder en 29.
Suma 3744 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+20 Power
Aumenta el poder en 28.
Suma 3772 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+21 Power
Aumenta el poder en 29.
Suma 3801 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+22 Power
Aumenta el poder en 29.
Suma 3830 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+23 Power
Aumenta el poder en 29.
Suma 3859 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+24 Power
Aumenta el poder en 29.
Suma 3888 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+25 Power
Aumenta el poder en 28.
Suma 3916 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+26 Power
Aumenta el poder en 29.
Suma 3945 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+27 Power
Aumenta el poder en 29.
Suma 3974 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+28 Power
Aumenta el poder en 29.
Suma 4003 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+29 Power
Aumenta el poder en 29.
Suma 4032 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
+30 Power
Aumenta el poder en 29.
Suma 4061 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
104
0
+2 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
102
0
+3 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
100
0
+4 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
98
0
+5 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
96
0
+6 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
95
0
+7 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
93
0
+8 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
91
0
+9 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
89
0
+10 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
87
0
+11 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
86
0
+12 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
84
0
+13 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
82
0
+14 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
80
0
+15 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
78
0
+16 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
77
0
+17 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
75
0
+18 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
73
0
+19 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
71
0
+20 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
69
0
+21 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
68
0
+22 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
66
0
+23 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
64
0
+24 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
62
0
+25 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
60
0
+26 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
59
0
+27 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
57
0
+28 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
55
0
+29 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
53
0
+30 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
52
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 1.
105
0
+2 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 3.
105
0
+3 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 5.
105
0
+4 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 6.
105
0
+5 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 8.
105
0
+6 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 10.
105
0
+7 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 11.
105
0
+8 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 13.
105
0
+9 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 15.
105
0
+10 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 16.
105
0
+11 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 18.
105
0
+12 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 20.
105
0
+13 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 21.
105
0
+14 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 23.
105
0
+15 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 25.
105
0
+16 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 26.
105
0
+17 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 28.
105
0
+18 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 30.
105
0
+19 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 31.
105
0
+20 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 33.
105
0
+21 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 35.
105
0
+22 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 36.
105
0
+23 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 38.
105
0
+24 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 40.
105
0
+25 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 41.
105
0
+26 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 43.
105
0
+27 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 45.
105
0
+28 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 46.
105
0
+29 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 48.
105
0
+30 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 1.
105
0
+2 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 3.
105
0
+3 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 5.
105
0
+4 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 6.
105
0
+5 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 8.
105
0
+6 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 10.
105
0
+7 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 11.
105
0
+8 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 13.
105
0
+9 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 15.
105
0
+10 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 16.
105
0
+11 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 18.
105
0
+12 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 20.
105
0
+13 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 21.
105
0
+14 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 23.
105
0
+15 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 25.
105
0
+16 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 26.
105
0
+17 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 28.
105
0
+18 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 30.
105
0
+19 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 31.
105
0
+20 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 33.
105
0
+21 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 35.
105
0
+22 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 36.
105
0
+23 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 38.
105
0
+24 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 40.
105
0
+25 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 41.
105
0
+26 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 43.
105
0
+27 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 45.
105
0
+28 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 46.
105
0
+29 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 48.
105
0
+30 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 1.
105
0
+2 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 3.
105
0
+3 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 5.
105
0
+4 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 6.
105
0
+5 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 8.
105
0
+6 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 10.
105
0
+7 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 11.
105
0
+8 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 13.
105
0
+9 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 15.
105
0
+10 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 16.
105
0
+11 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 18.
105
0
+12 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 20.
105
0
+13 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 21.
105
0
+14 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 23.
105
0
+15 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 25.
105
0
+16 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 26.
105
0
+17 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 28.
105
0
+18 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 30.
105
0
+19 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 31.
105
0
+20 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 33.
105
0
+21 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 35.
105
0
+22 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 36.
105
0
+23 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 38.
105
0
+24 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 40.
105
0
+25 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 41.
105
0
+26 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 43.
105
0
+27 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 45.
105
0
+28 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 46.
105
0
+29 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 48.
105
0
+30 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 1.
105
0
+2 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 3.
105
0
+3 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 5.
105
0
+4 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 6.
105
0
+5 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 8.
105
0
+6 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 10.
105
0
+7 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 11.
105
0
+8 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 13.
105
0
+9 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 15.
105
0
+10 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 16.
105
0
+11 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 18.
105
0
+12 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 20.
105
0
+13 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 21.
105
0
+14 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 23.
105
0
+15 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 25.
105
0
+16 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 26.
105
0
+17 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 28.
105
0
+18 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 30.
105
0
+19 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 31.
105
0
+20 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 33.
105
0
+21 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 35.
105
0
+22 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 36.
105
0
+23 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 38.
105
0
+24 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 40.
105
0
+25 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 41.
105
0
+26 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 43.
105
0
+27 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 45.
105
0
+28 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 46.
105
0
+29 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 48.
105
0
+30 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Ignora la defensa del escudo. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Aumenta el Poder en PvP en 60.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3252 de poder en PvP.
105
0
+2 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3308 de poder en PvP.
105
0
+3 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3364 de poder en PvP.
105
0
+4 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3420 de poder en PvP.
105
0
+5 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3476 de poder en PvP.
105
0
+6 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3532 de poder en PvP.
105
0
+7 Duel
Aumenta el Poder en PvP en 55.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3587 de poder en PvP.
105
0
+8 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3643 de poder en PvP.
105
0
+9 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3699 de poder en PvP.
105
0
+10 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3755 de poder en PvP.
105
0
+11 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3811 de poder en PvP.
105
0
+12 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3867 de poder en PvP.
105
0
+13 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3923 de poder en PvP.
105
0
+14 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3979 de poder en PvP.
105
0
+15 Duel
Aumenta el Poder en PvP en 55.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4034 de poder en PvP.
105
0
+16 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4090 de poder en PvP.
105
0
+17 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4146 de poder en PvP.
105
0
+18 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4202 de poder en PvP.
105
0
+19 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4258 de poder en PvP.
105
0
+20 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4314 de poder en PvP.
105
0
+21 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4370 de poder en PvP.
105
0
+22 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4426 de poder en PvP.
105
0
+23 Duel
Aumenta el Poder en PvP en 55.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4481 de poder en PvP.
105
0
+24 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4537 de poder en PvP.
105
0
+25 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4593 de poder en PvP.
105
0
+26 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4649 de poder en PvP.
105
0
+27 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4705 de poder en PvP.
105
0
+28 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4761 de poder en PvP.
105
0
+29 Duel
Aumenta el Poder en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4817 de poder en PvP.
105
0
+30 Duel
Aumenta el Poder en PvP en 55.
Suma 3196 de poder al P. Atk. del usuario y permite un potente tajo de espada una vez recargada la energía del arma. Requiere espadas duales con la etapa de energía 3 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 4872 de poder en PvP.
105
0
Supplements user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
Supplements user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
59
0
14000
2
49
Supplements user's P. Atk. with Power 971, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
60
0
14000
3
49
Supplements user's P. Atk. with Power 1025, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
62
0
14000
4
49
Supplements user's P. Atk. with Power 1081, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
64
0
22000
5
49
Supplements user's P. Atk. with Power 1140, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
66
0
22000
6
49
Supplements user's P. Atk. with Power 1200, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
67
0
22000
7
52
Supplements user's P. Atk. with Power 1262, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
69
0
33000
8
52
Supplements user's P. Atk. with Power 1327, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
69
0
33000
9
52
Supplements user's P. Atk. with 139 Power3, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
71
0
33000
10
55
Supplements user's P. Atk. with Power 1461, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
73
0
44000
11
55
Supplements user's P. Atk. with Power 1531, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
75
0
44000
12
55
Supplements user's P. Atk. with Power 1603, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
76
0
44000
13
58
Supplements user's P. Atk. with Power 1677, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
78
0
51000
14
58
Supplements user's P. Atk. with Power 1753, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
80
0
51000
15
58
Supplements user's P. Atk. with Power 1830, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
82
0
51000
16
60
Supplements user's P. Atk. with Power 1908, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
83
0
97000
17
60
Supplements user's P. Atk. with Power 1988, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
85
0
97000
18
62
Supplements user's P. Atk. with Power 2070, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
85
0
130000
19
62
Supplements user's P. Atk. with Power 2153, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
87
0
130000
20
64
Supplements user's P. Atk. with Power 2237, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
89
0
160000
21
64
Supplements user's P. Atk. with Power 2322, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
90
0
160000
22
66
Supplements user's P. Atk. with Power 2408, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
92
0
220000
23
66
Supplements user's P. Atk. with Power 2494, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
93
0
220000
24
68
Supplements user's P. Atk. with Power 2581, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
95
0
240000
25
68
Supplements user's P. Atk. with Power 2669, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
96
0
240000
26
70
Supplements user's P. Atk. with Power 2757, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
98
0
310000
27
70
Supplements user's P. Atk. with Power 2846, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
99
0
310000
28
72
Supplements user's P. Atk. with Power 2934, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
101
0
400000
29
72
Supplements user's P. Atk. with Power 3022, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
102
0
400000
30
74
Supplements user's P. Atk. with Power 3109, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
104
0
810000
31
74
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
Supplements user's P. Atk. with Power 3225, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+2 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3254, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+3 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3283, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+4 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3312, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+5 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with Power 3340, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+6 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3369, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+7 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3398, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+8 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3427, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+9 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3456, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+10 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with Power 3484, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+11 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3513, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+12 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3542, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+13 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3571, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+14 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3600, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+15 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with Power 3628, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+16 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3657, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+17 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3686, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+18 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3715, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+19 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3744, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+20 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with Power 3772, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+21 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3801, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+22 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3830, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+23 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3859, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+24 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3888, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+25 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with Power 3916, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+26 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3945, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+27 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3974, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+28 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 4003, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+29 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 4032, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+30 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 4061, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
104
0
+2 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
102
0
+3 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
100
0
+4 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
98
0
+5 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
96
0
+6 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
95
0
+7 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
93
0
+8 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
91
0
+9 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
89
0
+10 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
87
0
+11 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
86
0
+12 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
84
0
+13 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
82
0
+14 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
80
0
+15 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
78
0
+16 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
77
0
+17 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
75
0
+18 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
73
0
+19 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
71
0
+20 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
69
0
+21 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
68
0
+22 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
66
0
+23 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
64
0
+24 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
62
0
+25 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
60
0
+26 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
59
0
+27 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
57
0
+28 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
55
0
+29 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
53
0
+30 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
52
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 1.
105
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 3.
105
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 5.
105
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 6.
105
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 8.
105
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 10.
105
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 11.
105
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 13.
105
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 15.
105
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 16.
105
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 18.
105
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 20.
105
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 21.
105
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 23.
105
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 25.
105
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 26.
105
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 28.
105
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 30.
105
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 31.
105
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 33.
105
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 35.
105
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 36.
105
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 38.
105
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 40.
105
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 41.
105
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 43.
105
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 45.
105
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 46.
105
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 48.
105
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 1.
105
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 3.
105
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 5.
105
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 6.
105
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 8.
105
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 10.
105
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 11.
105
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 13.
105
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 15.
105
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 16.
105
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 18.
105
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 20.
105
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 21.
105
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 23.
105
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 25.
105
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 26.
105
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 28.
105
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 30.
105
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 31.
105
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 33.
105
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 35.
105
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 36.
105
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 38.
105
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 40.
105
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 41.
105
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 43.
105
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 45.
105
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 46.
105
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 48.
105
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 1.
105
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 3.
105
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 5.
105
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 6.
105
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 8.
105
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 10.
105
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 11.
105
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 13.
105
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 15.
105
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 16.
105
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 18.
105
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 20.
105
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 21.
105
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 23.
105
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 25.
105
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 26.
105
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 28.
105
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 30.
105
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 31.
105
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 33.
105
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 35.
105
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 36.
105
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 38.
105
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 40.
105
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 41.
105
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 43.
105
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 45.
105
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 46.
105
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 48.
105
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 1.
105
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 3.
105
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 5.
105
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 6.
105
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 8.
105
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 10.
105
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 11.
105
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 13.
105
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 15.
105
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 16.
105
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 18.
105
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 20.
105
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 21.
105
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 23.
105
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 25.
105
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 26.
105
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 28.
105
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 30.
105
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 31.
105
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 33.
105
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 35.
105
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 36.
105
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 38.
105
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 40.
105
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 41.
105
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 43.
105
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 45.
105
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 46.
105
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 48.
105
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 60.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3252 Power during PvP.
105
0
+2 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3308 Power during PvP.
105
0
+3 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3364 Power during PvP.
105
0
+4 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3420 Power during PvP.
105
0
+5 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3476 Power during PvP.
105
0
+6 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3532 Power during PvP.
105
0
+7 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3587 Power during PvP.
105
0
+8 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3643 Power during PvP.
105
0
+9 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3699 Power during PvP.
105
0
+10 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3755 Power during PvP.
105
0
+11 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3811 Power during PvP.
105
0
+12 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3867 Power during PvP.
105
0
+13 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3923 Power during PvP.
105
0
+14 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3979 Power during PvP.
105
0
+15 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4034 Power during PvP.
105
0
+16 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4090 Power during PvP.
105
0
+17 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4146 Power during PvP.
105
0
+18 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4202 Power during PvP.
105
0
+19 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4258 Power during PvP.
105
0
+20 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4314 Power during PvP.
105
0
+21 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4370 Power during PvP.
105
0
+22 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4426 Power during PvP.
105
0
+23 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4481 Power during PvP.
105
0
+24 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4537 Power during PvP.
105
0
+25 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4593 Power during PvP.
105
0
+26 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4649 Power during PvP.
105
0
+27 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4705 Power during PvP.
105
0
+28 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4761 Power during PvP.
105
0
+29 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4817 Power during PvP.
105
0
+30 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4872 Power during PvP.
105
0
Supplements user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
Supplements user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
59
0
14000
2
49
Supplements user's P. Atk. with Power 971, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
60
0
14000
3
49
Supplements user's P. Atk. with Power 1025, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
62
0
14000
4
49
Supplements user's P. Atk. with Power 1081, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
64
0
22000
5
49
Supplements user's P. Atk. with Power 1140, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
66
0
22000
6
49
Supplements user's P. Atk. with Power 1200, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
67
0
22000
7
52
Supplements user's P. Atk. with Power 1262, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
69
0
33000
8
52
Supplements user's P. Atk. with Power 1327, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
69
0
33000
9
52
Supplements user's P. Atk. with 139 Power3, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
71
0
33000
10
55
Supplements user's P. Atk. with Power 1461, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
73
0
44000
11
55
Supplements user's P. Atk. with Power 1531, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
75
0
44000
12
55
Supplements user's P. Atk. with Power 1603, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
76
0
44000
13
58
Supplements user's P. Atk. with Power 1677, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
78
0
51000
14
58
Supplements user's P. Atk. with Power 1753, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
80
0
51000
15
58
Supplements user's P. Atk. with Power 1830, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
82
0
51000
16
60
Supplements user's P. Atk. with Power 1908, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
83
0
97000
17
60
Supplements user's P. Atk. with Power 1988, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
85
0
97000
18
62
Supplements user's P. Atk. with Power 2070, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
85
0
130000
19
62
Supplements user's P. Atk. with Power 2153, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
87
0
130000
20
64
Supplements user's P. Atk. with Power 2237, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
89
0
160000
21
64
Supplements user's P. Atk. with Power 2322, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
90
0
160000
22
66
Supplements user's P. Atk. with Power 2408, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
92
0
220000
23
66
Supplements user's P. Atk. with Power 2494, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
93
0
220000
24
68
Supplements user's P. Atk. with Power 2581, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
95
0
260000
25
68
Supplements user's P. Atk. with Power 2669, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
96
0
260000
26
70
Supplements user's P. Atk. with Power 2757, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
98
0
310000
27
70
Supplements user's P. Atk. with Power 2846, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
99
0
310000
28
72
Supplements user's P. Atk. with Power 2934, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
101
0
400000
29
72
Supplements user's P. Atk. with Power 3022, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
102
0
400000
30
74
Supplements user's P. Atk. with Power 3109, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
1.733
104
0
810000
31
74
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
Supplements user's P. Atk. with Power 3225, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+2 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3254, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+3 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3283, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+4 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3312, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+5 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with Power 3340, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+6 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3369, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+7 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3398, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+8 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3427, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+9 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3456, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+10 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with Power 3484, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+11 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3513, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+12 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3542, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+13 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3571, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+14 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3600, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+15 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with Power 3628, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+16 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3657, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+17 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3686, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+18 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3715, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+19 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3744, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+20 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with Power 3772, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+21 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3801, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+22 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3830, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+23 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3859, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+24 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3888, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+25 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with Power 3916, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+26 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3945, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+27 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 3974, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+28 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 4003, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+29 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 4032, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
+30 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with Power 4061, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
104
0
+2 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
102
0
+3 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
100
0
+4 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
98
0
+5 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
96
0
+6 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
95
0
+7 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
93
0
+8 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
91
0
+9 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
89
0
+10 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
87
0
+11 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
86
0
+12 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
84
0
+13 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
82
0
+14 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
80
0
+15 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
78
0
+16 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
77
0
+17 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
75
0
+18 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
73
0
+19 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
71
0
+20 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
69
0
+21 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
68
0
+22 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
66
0
+23 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
64
0
+24 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
62
0
+25 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
60
0
+26 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
59
0
+27 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
57
0
+28 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
55
0
+29 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
53
0
+30 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
52
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 1.
105
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 3.
105
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 5.
105
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 6.
105
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 8.
105
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 10.
105
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 11.
105
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 13.
105
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 15.
105
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 16.
105
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 18.
105
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 20.
105
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 21.
105
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 23.
105
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 25.
105
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 26.
105
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 28.
105
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 30.
105
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 31.
105
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 33.
105
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 35.
105
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 36.
105
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 38.
105
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 40.
105
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 41.
105
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 43.
105
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 45.
105
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 46.
105
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 48.
105
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 1.
105
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 3.
105
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 5.
105
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 6.
105
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 8.
105
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 10.
105
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 11.
105
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 13.
105
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 15.
105
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 16.
105
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 18.
105
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 20.
105
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 21.
105
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 23.
105
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 25.
105
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 26.
105
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 28.
105
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 30.
105
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 31.
105
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 33.
105
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 35.
105
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 36.
105
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 38.
105
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 40.
105
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 41.
105
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 43.
105
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 45.
105
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 46.
105
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 48.
105
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 1.
105
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 3.
105
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 5.
105
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 6.
105
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 8.
105
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 10.
105
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 11.
105
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 13.
105
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 15.
105
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 16.
105
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 18.
105
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 20.
105
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 21.
105
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 23.
105
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 25.
105
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 26.
105
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 28.
105
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 30.
105
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 31.
105
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 33.
105
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 35.
105
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 36.
105
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 38.
105
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 40.
105
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 41.
105
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 43.
105
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 45.
105
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 46.
105
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 48.
105
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 1.
105
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 3.
105
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 5.
105
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 6.
105
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 8.
105
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 10.
105
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 11.
105
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 13.
105
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 15.
105
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 16.
105
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 18.
105
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 20.
105
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 21.
105
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 23.
105
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 25.
105
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 26.
105
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 28.
105
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 30.
105
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 31.
105
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 33.
105
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 35.
105
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 36.
105
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 38.
105
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 40.
105
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 41.
105
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 43.
105
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 45.
105
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 46.
105
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 48.
105
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 60.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3252 Power during PvP.
105
0
+2 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3308 Power during PvP.
105
0
+3 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3364 Power during PvP.
105
0
+4 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3420 Power during PvP.
105
0
+5 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3476 Power during PvP.
105
0
+6 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3532 Power during PvP.
105
0
+7 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3587 Power during PvP.
105
0
+8 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3643 Power during PvP.
105
0
+9 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3699 Power during PvP.
105
0
+10 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3755 Power during PvP.
105
0
+11 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3811 Power during PvP.
105
0
+12 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3867 Power during PvP.
105
0
+13 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3923 Power during PvP.
105
0
+14 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3979 Power during PvP.
105
0
+15 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4034 Power during PvP.
105
0
+16 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4090 Power during PvP.
105
0
+17 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4146 Power during PvP.
105
0
+18 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4202 Power during PvP.
105
0
+19 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4258 Power during PvP.
105
0
+20 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4314 Power during PvP.
105
0
+21 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4370 Power during PvP.
105
0
+22 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4426 Power during PvP.
105
0
+23 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4481 Power during PvP.
105
0
+24 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4537 Power during PvP.
105
0
+25 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4593 Power during PvP.
105
0
+26 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4649 Power during PvP.
105
0
+27 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4705 Power during PvP.
105
0
+28 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4761 Power during PvP.
105
0
+29 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4817 Power during PvP.
105
0
+30 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 4872 Power during PvP.
105
0
Swings powerfully after recharging Sword Energy. Attacks the enemy with 918 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 918 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
59
0
14000
2
49
Swings powerfully after recharging Sword Energy. Attacks the enemy with 971 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
60
0
14000
3
49
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1025 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
62
0
14000
4
49
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1081 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
64
0
22000
5
49
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1140 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
66
0
22000
6
49
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1200 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
67
0
22000
7
52
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1262 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
69
0
33000
8
52
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1327 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
69
0
33000
9
52
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1393 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
71
0
33000
10
55
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1461 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
73
0
44000
11
55
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1531 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
75
0
44000
12
55
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1603 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
76
0
44000
13
58
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1677 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
78
0
51000
14
58
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1753 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
80
0
51000
15
58
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1830 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
82
0
51000
16
60
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1908 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
83
0
97000
17
60
Swings powerfully after recharging Sword Energy. Attacks the enemy with 1988 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
85
0
97000
18
62
Swings powerfully after recharging Sword Energy. Attacks the enemy with 2070 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
85
0
130000
19
62
Swings powerfully after recharging Sword Energy. Attacks the enemy with 2153 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
87
0
130000
20
64
Swings powerfully after recharging Sword Energy. Attacks the enemy with 2237 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
89
0
160000
21
64
Swings powerfully after recharging Sword Energy. Attacks the enemy with 2322 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
90
0
160000
22
66
Swings powerfully after recharging Sword Energy. Attacks the enemy with 2408 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
92
0
220000
23
66
Swings powerfully after recharging Sword Energy. Attacks the enemy with 2494 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
93
0
220000
24
68
Swings powerfully after recharging Sword Energy. Attacks the enemy with 2581 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
95
0
240000
25
68
Swings powerfully after recharging Sword Energy. Attacks the enemy with 2669 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
96
0
240000
26
70
Swings powerfully after recharging Sword Energy. Attacks the enemy with 2757 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
98
0
310000
27
70
Swings powerfully after recharging Sword Energy. Attacks the enemy with 2846 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
99
0
310000
28
72
Swings powerfully after recharging Sword Energy. Attacks the enemy with 2934 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
101
0
400000
29
72
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3022 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
102
0
400000
30
74
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3109 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
1.733
104
0
810000
31
74
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Duel - Maximizes the skill's power during PvP. Power increases during PvP.
+1 Elemental Attack Earth - Maximizes the skill's attribute. Enhances by bestowing earth attribute.
+1 Elemental Attack Fire - Maximizes the skill's attribute. Enhances by bestowing fire attribute.
+1 Elemental Attack Water - Maximizes the skill's attribute. Enhances by bestowing water attribute.
+1 Elemental Attack Wind - Maximizes the skill's attribute. Enhances by bestowing wind attribute.
+1 Power - Maximizes power of skill. Power Increases.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes power of skill. Power Increases.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3225 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+2 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3254 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+3 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3283 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+4 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3312 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+5 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3340 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+6 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3369 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+7 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3398 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+8 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3427 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+9 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3456 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+10 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3484 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+11 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3513 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+12 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3542 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+13 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3571 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+14 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3600 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+15 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3628 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+16 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3657 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+17 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3686 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+18 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3715 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+19 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3744 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+20 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3772 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+21 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3801 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+22 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3830 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+23 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3859 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+24 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3888 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+25 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3916 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+26 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3945 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+27 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3974 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+28 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 4003 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+29 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 4032 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
+30 Power
Increases effectiveness.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 4061 Power added to P. Atk. Requires a dualsword to be equipped. Requires 3rd stage of Sword Energy recharge. Over-hit. Critical. Enchant power: Power is increased. Power.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
104
0
+2 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
102
0
+3 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
101
0
+4 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
99
0
+5 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
98
0
+6 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
96
0
+7 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
95
0
+8 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
93
0
+9 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
92
0
+10 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
90
0
+11 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
89
0
+12 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
87
0
+13 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
86
0
+14 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
84
0
+15 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
83
0
+16 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
81
0
+17 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
80
0
+18 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
78
0
+19 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
77
0
+20 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
75
0
+21 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
74
0
+22 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
72
0
+23 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
71
0
+24 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
69
0
+25 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
68
0
+26 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
66
0
+27 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
65
0
+28 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
63
0
+29 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
62
0
+30 Cost
Decreases MP consumption.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
60
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Fire
Maximizes the skill's attribute. Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+2 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+3 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+4 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+5 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+6 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+7 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+8 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+9 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+10 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+11 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+12 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+13 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+14 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+15 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+16 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+17 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+18 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+19 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+20 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+21 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+22 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+23 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+24 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+25 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+26 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+27 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+28 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+29 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
+30 Elemental Attack Fire
Enhances by bestowing fire attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Fire: Enhances by bestowing fire attribute.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Water
Maximizes the skill's attribute. Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+2 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+3 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+4 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+5 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+6 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+7 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+8 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+9 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+10 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+11 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+12 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+13 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+14 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+15 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+16 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+17 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+18 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+19 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+20 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+21 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+22 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+23 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+24 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+25 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+26 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+27 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+28 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+29 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
+30 Elemental Attack Water
Enhances by bestowing water attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Water: Enhances by bestowing water attribute.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Wind
Maximizes the skill's attribute. Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+2 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+3 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+4 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+5 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+6 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+7 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+8 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+9 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+10 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+11 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+12 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+13 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+14 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+15 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+16 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+17 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+18 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+19 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+20 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+21 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+22 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+23 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+24 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+25 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+26 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+27 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+28 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+29 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
+30 Elemental Attack Wind
Enhances by bestowing wind attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Wind: Enhances by bestowing wind attribute.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Earth
Maximizes the skill's attribute. Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+2 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+3 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+4 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+5 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+6 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+7 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+8 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+9 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+10 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+11 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+12 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+13 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+14 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+15 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+16 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+17 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+18 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+19 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+20 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+21 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+22 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+23 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+24 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+25 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+26 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+27 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+28 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+29 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
+30 Elemental Attack Earth
Enhances by bestowing earth attribute.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant Elemental Attack Earth: Enhances by bestowing earth attribute.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Maximizes the skill's power during PvP. Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+2 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+3 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+4 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+5 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+6 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+7 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+8 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+9 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+10 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+11 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+12 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+13 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+14 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+15 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+16 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+17 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+18 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+19 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+20 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+21 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+22 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+23 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+24 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+25 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+26 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+27 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+28 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+29 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
+30 Duel
Power increases during PvP.
Swings powerfully after recharging Sword Energy. Attacks the enemy with 3196 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 3rd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
105
0
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 918.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 918.
1.733
65
0
14000
2
49
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 971.
1.733
67
0
14000
3
49
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1025.
1.733
69
0
14000
4
49
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1081.
1.733
71
0
22000
5
49
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1140.
1.733
73
0
22000
6
49
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1200.
1.733
75
0
22000
7
52
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1262.
1.733
77
0
33000
8
52
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1327.
1.733
77
0
33000
9
52
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1393.
1.733
79
0
33000
10
55
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1461.
1.733
81
0
44000
11
55
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1531.
1.733
83
0
44000
12
55
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1603.
1.733
85
0
44000
13
58
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1677.
1.733
87
0
51000
14
58
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1753.
1.733
89
0
51000
15
58
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1830.
1.733
91
0
51000
16
60
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1908.
1.733
93
0
97000
17
60
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 1988.
1.733
94
0
97000
18
62
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2070.
1.733
95
0
130000
19
62
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2153.
1.733
97
0
130000
20
64
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2237.
1.733
98
0
160000
21
64
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2322.
1.733
100
0
160000
22
66
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2408.
1.733
102
0
220000
23
66
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2494.
1.733
104
0
220000
24
68
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2581.
1.733
105
0
260000
25
68
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2669.
1.733
107
0
260000
26
70
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2757.
1.733
109
0
310000
27
70
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2846.
1.733
110
0
310000
28
72
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 2934.
1.733
112
0
400000
29
72
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 3022.
1.733
113
0
400000
30
74
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 3109.
1.733
115
0
810000
31
74
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Power 3196.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Power - Maximizes power of skill. Power Increases.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes power of skill. Power Increases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3225.
116
0
+2 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3254.
116
0
+3 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3283.
116
0
+4 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3312.
116
0
+5 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3340.
116
0
+6 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3369.
116
0
+7 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3398.
116
0
+8 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3427.
116
0
+9 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3456.
116
0
+10 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3484.
116
0
+11 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3513.
116
0
+12 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3542.
116
0
+13 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3571.
116
0
+14 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3600.
116
0
+15 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3628.
116
0
+16 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3657.
116
0
+17 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3686.
116
0
+18 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3715.
116
0
+19 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3744.
116
0
+20 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3772.
116
0
+21 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3801.
116
0
+22 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3830.
116
0
+23 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3859.
116
0
+24 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3888.
116
0
+25 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3916.
116
0
+26 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3945.
116
0
+27 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3974.
116
0
+28 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 4003.
116
0
+29 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 4032.
116
0
+30 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 4061.
116
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
115
0
+2 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
113
0
+3 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
111
0
+4 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
110
0
+5 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
108
0
+6 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
106
0
+7 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
104
0
+8 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
103
0
+9 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
101
0
+10 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
99
0
+11 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
98
0
+12 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
96
0
+13 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
94
0
+14 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
92
0
+15 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
91
0
+16 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
89
0
+17 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
87
0
+18 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
86
0
+19 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
84
0
+20 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
82
0
+21 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
81
0
+22 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
79
0
+23 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
77
0
+24 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
75
0
+25 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
74
0
+26 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
72
0
+27 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
70
0
+28 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
69
0
+29 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
67
0
+30 Cost
MP consumption decreases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
65
0
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 918.
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 918.
1.733
65
0
14000
2
46
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 971.
1.733
67
0
14000
3
46
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1025.
1.733
69
0
14000
4
49
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1081.
1.733
71
0
22000
5
49
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1140.
1.733
73
0
22000
6
49
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1200.
1.733
75
0
22000
7
52
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1262.
1.733
77
0
33000
8
52
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1327.
1.733
77
0
33000
9
52
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1393.
1.733
79
0
33000
10
55
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1461.
1.733
81
0
49000
11
55
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1531.
1.733
83
0
49000
12
55
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1603.
1.733
85
0
49000
13
58
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1677.
1.733
87
0
50000
14
58
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1753.
1.733
89
0
50000
15
58
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1830.
1.733
91
0
50000
16
60
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1908.
1.733
93
0
97000
17
60
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 1988.
1.733
94
0
97000
18
62
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 2070.
1.733
95
0
130000
19
62
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 2153.
1.733
97
0
130000
20
64
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 2237.
1.733
98
0
160000
21
64
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 2322.
1.733
100
0
160000
22
66
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 2408.
1.733
102
0
230000
23
66
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 2494.
1.733
104
0
230000
24
68
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 2581.
1.733
105
0
260000
25
68
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 2669.
1.733
107
0
260000
26
70
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 2757.
1.733
109
0
310000
27
70
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 2846.
1.733
110
0
310000
28
72
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 2934.
1.733
112
0
500000
29
72
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 3022.
1.733
113
0
500000
30
74
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 3109.
1.733
115
0
770000
31
74
By discharging sonic force, a powerful sword attack is made. Usable when equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Power 3196.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Power - Maximizes power of skill. Power Increases.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes power of skill. Power Increases.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3225.
116
0
+2 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3254.
116
0
+3 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3283.
116
0
+4 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3312.
116
0
+5 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3340.
116
0
+6 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3369.
116
0
+7 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3398.
116
0
+8 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3427.
116
0
+9 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3456.
116
0
+10 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3484.
116
0
+11 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3513.
116
0
+12 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3542.
116
0
+13 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3571.
116
0
+14 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3600.
116
0
+15 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3628.
116
0
+16 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3657.
116
0
+17 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3686.
116
0
+18 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3715.
116
0
+19 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3744.
116
0
+20 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3772.
116
0
+21 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3801.
116
0
+22 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3830.
116
0
+23 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3859.
116
0
+24 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3888.
116
0
+25 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3916.
116
0
+26 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3945.
116
0
+27 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 3974.
116
0
+28 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 4003.
116
0
+29 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 4032.
116
0
+30 Power
The power is increased.
You channel sonic force energy into a powerful sword strike! An equipped dual-sword weapon is required to use this skill. Level 3 Sonic Focus charge required. A critical hit is possible. Your Enchant Power skill is increased. Power 4061.
116
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
115
0
+2 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
113
0
+3 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
111
0
+4 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
110
0
+5 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
108
0
+6 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
106
0
+7 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
104
0
+8 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
103
0
+9 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
101
0
+10 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
99
0
+11 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
98
0
+12 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
96
0
+13 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
94
0
+14 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
92
0
+15 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
91
0
+16 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
89
0
+17 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
87
0
+18 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
86
0
+19 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
84
0
+20 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
82
0
+21 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
81
0
+22 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
79
0
+23 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
77
0
+24 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
75
0
+25 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
74
0
+26 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
72
0
+27 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
70
0
+28 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
69
0
+29 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
67
0
+30 Cost
MP consumption decreases.
By discharging sonic force, a powerful sword attack is made. Usable when one is equipped with a dual-swords weapon. Level 2 Focus Sonic charge required. Enchant Cost: MP consumption is decreased. Power 3196.
65
0
Convierte la energía del sonido en un potente golpe de espada. Inflige 918 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Increases Power upon consumption of up to 3 Momentum level(s). Over-hit and critical hit are possible.
Convierte la energía del sonido en un potente golpe de espada. Inflige 918 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
59
0
14000
2
49
Convierte la energía del sonido en un potente golpe de espada. Inflige 971 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
60
0
14000
3
49
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 025 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
62
0
14000
4
49
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 081 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
64
0
20000
5
49
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 140 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
66
0
20000
6
49
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 200 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
67
0
20000
7
52
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 262 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
69
0
33000
8
52
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 327 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
69
0
33000
9
52
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 393 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
71
0
33000
10
55
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 461 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
73
0
46000
11
55
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 531 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
75
0
46000
12
55
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 603 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
76
0
46000
13
58
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 677 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
78
0
51000
14
58
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 753 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
80
0
51000
15
58
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 830 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
82
0
51000
16
60
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 908 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
83
0
91000
17
60
Convierte la energía del sonido en un potente golpe de espada. Inflige 1 988 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
85
0
91000
18
62
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 070 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
85
0
130000
19
62
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 153 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
87
0
130000
20
64
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 237 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
89
0
160000
21
64
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 322 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
90
0
160000
22
66
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 408 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
92
0
210000
23
66
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 494 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
93
0
210000
24
68
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 581 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
95
0
240000
25
68
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 669 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
96
0
240000
26
70
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 757 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
98
0
290000
27
70
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 846 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
99
0
290000
28
72
Convierte la energía del sonido en un potente golpe de espada. Inflige 2 934 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
101
0
400000
29
72
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 022 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
102
0
400000
30
74
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 109 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.
1.733
3 s
104
0
810000
31
74
Convierte la energía del sonido en un potente golpe de espada. Inflige 3 196 de daño adicional. Requiere espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 3. Crítico posible.